Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Item-swapping: what to do about it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Feyd Rautha" data-source="post: 1771935" data-attributes="member: 19364"><p>Yeah, this is just good play. I'm not sure what the problem is here other than the added workload for the GM. You just have to plan around what they are doing.</p><p></p><p>For example, in the trapped door situation: The wizard loans him his precious ring of fire resistance 20, the fighter his boots of striding and springing, and the ranger his cloak of resistance +5. This indeed makes a tough rogue and the door opens with a huge bang and the rogue comes out unscathed. However, the pit with the nessian hounds opens behind the party as part of the trap and they rush up and start breathing fire on the wizard and ranger who have just passed away some of their protections against the breath weapons and the fighter can't get back behind them because he doesn't have his boots that will let him tumble through combat without taking a beating and getting knocked prone.</p><p></p><p>Now this is a bit of an extreme example, but here's some general guidelines.</p><p>1.) Make all encounters party encounters. Don't let a single person have the option of becoming invincible without the rest of the party suffering for giving up their magic. As per the encounter above, the trap involved the entire party instead of just the rogue.</p><p>2.) Break out of your predictable mannerisms. It would seem that you are becoming prone to presenting situations where the party knows how to load somebody up to bear against them. Alternate your elemental damage on spells and traps, attack from a direction they aren't expecting, even throw a random non-combat encounters into the mix where combat would be a BAD thing (a polymorphed astral deva belittling the PCs to test their humility, or a LN nation employing hobgoblins as mercenaries and have the party come up on the hobgoblins attacking an attractive human [who is a reknowned theif and has been resisting arrest]).</p><p>3.) Keep an inventory of all of their gear and when you are sitting down and designing next weeks adventure guess at what they might do in a given situation and if it isn't a challenge as you consider their options then scrap or change the encounter.</p><p>4.) Create a nemesis for the party. Nemisi (???) usually know exactly how to defeat the party so you can design encounters with him or his minions that will exploit the party's weaknesses, and you'll have solid IC backup by noting that this nemisis has been researching them.</p><p></p><p>Just some thoughts that I hope are helpful, but one final thing to remember is that they are having fun solving your puzzles and while it is annoying, I'm sure that if you were constantly designing things to specifically thwart them they would feel equally annoyed so remember...all things in moderation. Let them have their victories from time to time, but use the suggestions above to put them in their place if they get too cocky.</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 1771935, member: 19364"] Yeah, this is just good play. I'm not sure what the problem is here other than the added workload for the GM. You just have to plan around what they are doing. For example, in the trapped door situation: The wizard loans him his precious ring of fire resistance 20, the fighter his boots of striding and springing, and the ranger his cloak of resistance +5. This indeed makes a tough rogue and the door opens with a huge bang and the rogue comes out unscathed. However, the pit with the nessian hounds opens behind the party as part of the trap and they rush up and start breathing fire on the wizard and ranger who have just passed away some of their protections against the breath weapons and the fighter can't get back behind them because he doesn't have his boots that will let him tumble through combat without taking a beating and getting knocked prone. Now this is a bit of an extreme example, but here's some general guidelines. 1.) Make all encounters party encounters. Don't let a single person have the option of becoming invincible without the rest of the party suffering for giving up their magic. As per the encounter above, the trap involved the entire party instead of just the rogue. 2.) Break out of your predictable mannerisms. It would seem that you are becoming prone to presenting situations where the party knows how to load somebody up to bear against them. Alternate your elemental damage on spells and traps, attack from a direction they aren't expecting, even throw a random non-combat encounters into the mix where combat would be a BAD thing (a polymorphed astral deva belittling the PCs to test their humility, or a LN nation employing hobgoblins as mercenaries and have the party come up on the hobgoblins attacking an attractive human [who is a reknowned theif and has been resisting arrest]). 3.) Keep an inventory of all of their gear and when you are sitting down and designing next weeks adventure guess at what they might do in a given situation and if it isn't a challenge as you consider their options then scrap or change the encounter. 4.) Create a nemesis for the party. Nemisi (???) usually know exactly how to defeat the party so you can design encounters with him or his minions that will exploit the party's weaknesses, and you'll have solid IC backup by noting that this nemisis has been researching them. Just some thoughts that I hope are helpful, but one final thing to remember is that they are having fun solving your puzzles and while it is annoying, I'm sure that if you were constantly designing things to specifically thwart them they would feel equally annoyed so remember...all things in moderation. Let them have their victories from time to time, but use the suggestions above to put them in their place if they get too cocky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Item-swapping: what to do about it?
Top