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Item-swapping: what to do about it?
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<blockquote data-quote="Vlos" data-source="post: 1772055" data-attributes="member: 15447"><p>I don't see this as a problem per say, we do it in our campaign, but usually on a adventure basis. For example who gets this very nice ring this adventure.As a GM that you can fix this or limit it.</p><p></p><p>First as stated, put items out only usable by certain classes/races. Also some items take a time to attune themselves before they can be used. This could be extended with a house rule that all items require to "bond" with their owners for a period of an hour or day or even week/month. That would be changing the rules and thus maybe not as desireable. Another thought is to start having encounters such that when they would tend to loan items the other party members would need them.</p><p></p><p>For example when the thief goes in to disarm the trap, it actually sets off a trap where the players are, or a group of monsters attacks. Or a smart wizard who owns the dungeon they are in, watches them do this a time or two then attacks when it happens. I wouldn't do that all the time, but enough that they start to think about it more.</p><p></p><p>Also talk to your players. Even though there is nothing stoping them from swapping items, if it was a special item given to a player from someone important, let them know that they may feel somewhat awkward handing it out. Just like a cleric wouldn't hand out his holy symbol or a wizard his spell book. The ring was given to the player by his dying father, etc.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1772055, member: 15447"] I don't see this as a problem per say, we do it in our campaign, but usually on a adventure basis. For example who gets this very nice ring this adventure.As a GM that you can fix this or limit it. First as stated, put items out only usable by certain classes/races. Also some items take a time to attune themselves before they can be used. This could be extended with a house rule that all items require to "bond" with their owners for a period of an hour or day or even week/month. That would be changing the rules and thus maybe not as desireable. Another thought is to start having encounters such that when they would tend to loan items the other party members would need them. For example when the thief goes in to disarm the trap, it actually sets off a trap where the players are, or a group of monsters attacks. Or a smart wizard who owns the dungeon they are in, watches them do this a time or two then attacks when it happens. I wouldn't do that all the time, but enough that they start to think about it more. Also talk to your players. Even though there is nothing stoping them from swapping items, if it was a special item given to a player from someone important, let them know that they may feel somewhat awkward handing it out. Just like a cleric wouldn't hand out his holy symbol or a wizard his spell book. The ring was given to the player by his dying father, etc. [/QUOTE]
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Item-swapping: what to do about it?
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