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Item-swapping: what to do about it?
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<blockquote data-quote="The_Warlock" data-source="post: 1772066" data-attributes="member: 21215"><p>Likewise, I see no problem with the pooling of resources. It makes sense given the nature of how most D&D has presented magic items (as opposed to Artifacts and Relics), and the nature of an adventuring party that doesn't have a mean or greedy streak. In one of the runs I am in, any magic item the party finds is considered party treasure, and such treasure is routinely redistributed to the various characters to whom it would provide the greatest benefit whenever new items are found and identified. On the fly, those items that don't need "attunement" time, are handed off to a person or persons who will have to face a challenge we have time to prepare for and that only some have the skills to face. That said, on the fly switching doesn't happen often with that group, since we a regularly "re-optimized" if you will. In that particular group, any magic you meet the group with always remains yours, unless you wish to donate it, but we often share personal items that have little sentimental value on an as needed basis, and when a character leaves, he/she receives a pick of party items to most appropriately outfit themselves for their life beyond the party. </p><p></p><p>Now, the suggestions made for turning the tables on pre-loading parties are definitely good. Just don't do it all the time. You players' are taking the time to think through problems and meet them effectively, rather than trying to barrel through the DM's hard work. It also doesn't sound like it is taking them a bazillion years to figure out the best pre-load/strategy.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 1772066, member: 21215"] Likewise, I see no problem with the pooling of resources. It makes sense given the nature of how most D&D has presented magic items (as opposed to Artifacts and Relics), and the nature of an adventuring party that doesn't have a mean or greedy streak. In one of the runs I am in, any magic item the party finds is considered party treasure, and such treasure is routinely redistributed to the various characters to whom it would provide the greatest benefit whenever new items are found and identified. On the fly, those items that don't need "attunement" time, are handed off to a person or persons who will have to face a challenge we have time to prepare for and that only some have the skills to face. That said, on the fly switching doesn't happen often with that group, since we a regularly "re-optimized" if you will. In that particular group, any magic you meet the group with always remains yours, unless you wish to donate it, but we often share personal items that have little sentimental value on an as needed basis, and when a character leaves, he/she receives a pick of party items to most appropriately outfit themselves for their life beyond the party. Now, the suggestions made for turning the tables on pre-loading parties are definitely good. Just don't do it all the time. You players' are taking the time to think through problems and meet them effectively, rather than trying to barrel through the DM's hard work. It also doesn't sound like it is taking them a bazillion years to figure out the best pre-load/strategy. [/QUOTE]
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Item-swapping: what to do about it?
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