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Item-swapping: what to do about it?
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<blockquote data-quote="Planesdragon" data-source="post: 1772073" data-attributes="member: 11133"><p>Or to put it another way: "it's not keeping to genre or especially in-character."</p><p></p><p>IMC I've got a solution to this and i've never even had the problem come up. My current game is still too low-level to for the PCs to have used the solution, but I think it'll work very well.</p><p></p><p>The short form: magical items take a short while (hours - days) to "bond" to a particular charcter, and once having done so they work for that character and the character learns [most of] their effects. Another character wanting to use that item would have to adopt it, requiring a die roll and messing things up for the owner if they succeed.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 1772073, member: 11133"] Or to put it another way: "it's not keeping to genre or especially in-character." IMC I've got a solution to this and i've never even had the problem come up. My current game is still too low-level to for the PCs to have used the solution, but I think it'll work very well. The short form: magical items take a short while (hours - days) to "bond" to a particular charcter, and once having done so they work for that character and the character learns [most of] their effects. Another character wanting to use that item would have to adopt it, requiring a die roll and messing things up for the owner if they succeed. [/QUOTE]
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Item-swapping: what to do about it?
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