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Item-swapping: what to do about it?
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<blockquote data-quote="Particle_Man" data-source="post: 1773341" data-attributes="member: 892"><p>1) I think it is great that a party is that coordinated. I don't think you should disturb this happy baby. Heck, I want to BE in this party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>2) You might have an easier time selling the idea of magic items being exotic if player characters with the appropriate feats couldn't easily make dozens of the damned things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's a bit like that "BlackAdder I" joke about Lord Percy making a big deal out of having a fingerbone of Christ. Baldric: "That's really amazing!" Percy: "You think so?" Baldric: "Yeah, they usually come in sets of ten!" (Pulls out his set of 10 Christ fingerbones). I mean, come on! Who is going to care about a +1 ring of protection, no matter what name it has? In game terms, it is a placeholder ring, to be given away or thrown away, without regret, when one finds two better rings. And since characters continually progress, ALL magic items are like that until about level 16 or so (When one finally gets an "Excalibur-class" weapon or other magic item). Until then, there are always better magic items to be found or made, so there is no reason to get emotionally attached to one's current set of items.</p><p>3) If you really want magic items to be special, then make them special. Make them intelligent, and give them personalities. Ring of Fire Resistance: "I don't want to work for that thief! I refuse to protect him from fire!" sort of thing. Also, make them gain in power as one levels up, so that there is less incentive to replace the item.</p><p>4) Note that there is one item, the "ring of sustenance" that already takes a week to attune to a new character. There may be others...</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1773341, member: 892"] 1) I think it is great that a party is that coordinated. I don't think you should disturb this happy baby. Heck, I want to BE in this party. :) 2) You might have an easier time selling the idea of magic items being exotic if player characters with the appropriate feats couldn't easily make dozens of the damned things. :) It's a bit like that "BlackAdder I" joke about Lord Percy making a big deal out of having a fingerbone of Christ. Baldric: "That's really amazing!" Percy: "You think so?" Baldric: "Yeah, they usually come in sets of ten!" (Pulls out his set of 10 Christ fingerbones). I mean, come on! Who is going to care about a +1 ring of protection, no matter what name it has? In game terms, it is a placeholder ring, to be given away or thrown away, without regret, when one finds two better rings. And since characters continually progress, ALL magic items are like that until about level 16 or so (When one finally gets an "Excalibur-class" weapon or other magic item). Until then, there are always better magic items to be found or made, so there is no reason to get emotionally attached to one's current set of items. 3) If you really want magic items to be special, then make them special. Make them intelligent, and give them personalities. Ring of Fire Resistance: "I don't want to work for that thief! I refuse to protect him from fire!" sort of thing. Also, make them gain in power as one levels up, so that there is less incentive to replace the item. 4) Note that there is one item, the "ring of sustenance" that already takes a week to attune to a new character. There may be others... [/QUOTE]
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