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Item-swapping: what to do about it?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1773612" data-attributes="member: 2810"><p>One tactic I've used is a sort of 'reverse-attunment'. I describe it as a rush of magic when a ring or other worn item is first put on (eg. 'You feel a sudden chill sweep over your body, and the air seems several degrees cooler than it did moments ago' for a Ring of Fire Resistance). The catch is that the item temporarily drains itself of its magical battery when doing so, so that if you then pass it to someone else, it won't work. Set a recharge time (hours, days, whatever) before it will work on a new target.</p><p></p><p>This way, an item that a character typically wears can be loaned out to another in an emergency, but it denies the party the old 'I put on the ring, walk through the inferno unharmed, and then throw the ring back to the next person' routine.</p><p></p><p>I also tend to be a little freer handing out charged items than permanent ones, so that the party has to judge whether or not its worth blowing through all their potions of fire protection in one encounter, etc.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1773612, member: 2810"] One tactic I've used is a sort of 'reverse-attunment'. I describe it as a rush of magic when a ring or other worn item is first put on (eg. 'You feel a sudden chill sweep over your body, and the air seems several degrees cooler than it did moments ago' for a Ring of Fire Resistance). The catch is that the item temporarily drains itself of its magical battery when doing so, so that if you then pass it to someone else, it won't work. Set a recharge time (hours, days, whatever) before it will work on a new target. This way, an item that a character typically wears can be loaned out to another in an emergency, but it denies the party the old 'I put on the ring, walk through the inferno unharmed, and then throw the ring back to the next person' routine. I also tend to be a little freer handing out charged items than permanent ones, so that the party has to judge whether or not its worth blowing through all their potions of fire protection in one encounter, etc. [/QUOTE]
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Item-swapping: what to do about it?
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