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General Tabletop Discussion
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Item-swapping: what to do about it?
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<blockquote data-quote="Coredump" data-source="post: 1774842" data-attributes="member: 6939"><p>Okay, you want magic items to be special...names, stories, etc.</p><p></p><p>So my question to you would be: What have you done to make the magic you let them find feel special? Have they been given names? Back stories? Is it rare to find a magic item? Is it hard to make them?</p><p></p><p>If not, I assert that you want players to act in ways that are incongrous to your DMing style. </p><p></p><p>You would hate our group. Not only do we share items if useful, but we don't give out equal shares of magic. We actually give out whatever someone can use. At one point, one character had magic armour, shield, weapon, earings...and all I had was two masterwork weapons and a continual light (not flame) stone. That is just how the magic was found, he could use it, I could not.</p><p></p><p>Here are 'negative' examples. </p><p>If the player has a 'special' magic item; like a ring given to him for luck by his mother; then he should be very very reluctant to give it out.</p><p>If the players are metagaming numbers and percentages when 'calculating' how much magic will help in a certain situation; that should be handled.</p><p></p><p>But even if I have a named, storied, magic item. If this guy that has been fighting next to me, and helping me stay alive, needs it for a short while. Why would I say no?? Now, if I was putting myself at large risk, maybe not. But why stop a group from cooperating? I get the rare magic angle...but that is for you to create. I don't get artificially stopping them from working together.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 1774842, member: 6939"] Okay, you want magic items to be special...names, stories, etc. So my question to you would be: What have you done to make the magic you let them find feel special? Have they been given names? Back stories? Is it rare to find a magic item? Is it hard to make them? If not, I assert that you want players to act in ways that are incongrous to your DMing style. You would hate our group. Not only do we share items if useful, but we don't give out equal shares of magic. We actually give out whatever someone can use. At one point, one character had magic armour, shield, weapon, earings...and all I had was two masterwork weapons and a continual light (not flame) stone. That is just how the magic was found, he could use it, I could not. Here are 'negative' examples. If the player has a 'special' magic item; like a ring given to him for luck by his mother; then he should be very very reluctant to give it out. If the players are metagaming numbers and percentages when 'calculating' how much magic will help in a certain situation; that should be handled. But even if I have a named, storied, magic item. If this guy that has been fighting next to me, and helping me stay alive, needs it for a short while. Why would I say no?? Now, if I was putting myself at large risk, maybe not. But why stop a group from cooperating? I get the rare magic angle...but that is for you to create. I don't get artificially stopping them from working together. . [/QUOTE]
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