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General Tabletop Discussion
*TTRPGs General
Item-swapping: what to do about it?
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<blockquote data-quote="Pbartender" data-source="post: 1776350" data-attributes="member: 7533"><p>I think the trick is to realize the groups are going to do this, and if you can (it might be difficult in a well-establushed campaign) simply adjust the configuration of their magical inventory.</p><p></p><p>My group, for example, has three general categories of magic items... Personal goodies, communal trinkets and disposables.</p><p></p><p>Personal Goodies are the major magic items typically designed to benefit a specific player. They are usually the most powerful magic items, and grant large bonuses and benefits. Sometimes, other classes or races simply cannot (easily) use them. The Fighter's +1 Adamantine Full Plate of Light Fortification, the Wizard's Blessed Book of Boccob, the Cleric's +1 Holy Mace, the Rogue's Gloves of Storing are good examples. These types of items are rarely swapped between characters, and even then, only in the most dire emergencies.</p><p></p><p>Communal Trinkets are minor magic items or charms that typically bestow small bonuses to dice rolls. Rings of Protection, Cloaks of Resistance, Boots of Elvenkind, Gauntlets of Ogre Strength are all examples. Typically these items are 'assigned' to a particular character for whom it is most often useful. It is common, however, for these items to be exchanged, loaned or reassigned to another character when the need arises. The small bonuses, and un-uniqueness of these items makes the swap easy.</p><p></p><p>Disposables are simply one-use magic items. Scrolls, potions and wands are the most common. While a particular character may be charge of 'holding' the items, anyone who can is free to use them when they need them.</p><p></p><p>So, make the Personal Goodies special enough that the PCs don't want to share them, and don't worry about the other items... They are meant to be shared.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1776350, member: 7533"] I think the trick is to realize the groups are going to do this, and if you can (it might be difficult in a well-establushed campaign) simply adjust the configuration of their magical inventory. My group, for example, has three general categories of magic items... Personal goodies, communal trinkets and disposables. Personal Goodies are the major magic items typically designed to benefit a specific player. They are usually the most powerful magic items, and grant large bonuses and benefits. Sometimes, other classes or races simply cannot (easily) use them. The Fighter's +1 Adamantine Full Plate of Light Fortification, the Wizard's Blessed Book of Boccob, the Cleric's +1 Holy Mace, the Rogue's Gloves of Storing are good examples. These types of items are rarely swapped between characters, and even then, only in the most dire emergencies. Communal Trinkets are minor magic items or charms that typically bestow small bonuses to dice rolls. Rings of Protection, Cloaks of Resistance, Boots of Elvenkind, Gauntlets of Ogre Strength are all examples. Typically these items are 'assigned' to a particular character for whom it is most often useful. It is common, however, for these items to be exchanged, loaned or reassigned to another character when the need arises. The small bonuses, and un-uniqueness of these items makes the swap easy. Disposables are simply one-use magic items. Scrolls, potions and wands are the most common. While a particular character may be charge of 'holding' the items, anyone who can is free to use them when they need them. So, make the Personal Goodies special enough that the PCs don't want to share them, and don't worry about the other items... They are meant to be shared. [/QUOTE]
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