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Item to Use Action Points
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<blockquote data-quote="Deltran" data-source="post: 4372154" data-attributes="member: 67509"><p>While trying to find a muse I could talk to for a 4e campaign idea, I recalled the old GameBoy game Final Fantasy Legend 2. During the course of the game, you pick up small collectible items that you could equip on a character and they'd get a small boon out of it (usually just an effective ability score increase).</p><p></p><p>It struck me: it would be neat it create rules for some type of collectible object (mana stones/shards, god's breath, tarrasque pellets, whatever) that would let you exchange an action point for a neat ability.</p><p></p><p>As I see it, a 4th level ritual would be cast to 'attune' the object to you (for flavor and control/limitation reasons). Throught the day you may spend an action point to get to use this object's ability. I don't see this as being a simple magic item that has a daily use (although I do see these having item levels). You could use it whenever you could use an action point. This would, to me, peg it's power level somewhere between an encounter power and a daily. It could be use more times per day than a daily (probably twice at most) but needs on par with or arguably better than an encounter power of the same level.</p><p></p><p>Here is an example of what I'm talking about:</p><p>"Hit and Heal"</p><p>Action Point * Weapon</p><p>Immediate Reaction Melee or Ranged</p><p>Target: target enemy hit with a basic attack or power this turn</p><p>Attack: "number of collectible items have max 3" vs. Reflex</p><p>Hit: 2d6 + "number of collectable items have max 3" damage.</p><p>Effect: All allies within "number of collectable items have max 3" regain "number of collectible items have max 3" hit points</p><p></p><p>Does anyone else thing this is a neat idea? Please let me know!</p><p>I haven't dumped a lot of thought into this - it came to me when I went to take a walk. What other considerations would I have to make?</p></blockquote><p></p>
[QUOTE="Deltran, post: 4372154, member: 67509"] While trying to find a muse I could talk to for a 4e campaign idea, I recalled the old GameBoy game Final Fantasy Legend 2. During the course of the game, you pick up small collectible items that you could equip on a character and they'd get a small boon out of it (usually just an effective ability score increase). It struck me: it would be neat it create rules for some type of collectible object (mana stones/shards, god's breath, tarrasque pellets, whatever) that would let you exchange an action point for a neat ability. As I see it, a 4th level ritual would be cast to 'attune' the object to you (for flavor and control/limitation reasons). Throught the day you may spend an action point to get to use this object's ability. I don't see this as being a simple magic item that has a daily use (although I do see these having item levels). You could use it whenever you could use an action point. This would, to me, peg it's power level somewhere between an encounter power and a daily. It could be use more times per day than a daily (probably twice at most) but needs on par with or arguably better than an encounter power of the same level. Here is an example of what I'm talking about: "Hit and Heal" Action Point * Weapon Immediate Reaction Melee or Ranged Target: target enemy hit with a basic attack or power this turn Attack: "number of collectible items have max 3" vs. Reflex Hit: 2d6 + "number of collectable items have max 3" damage. Effect: All allies within "number of collectable items have max 3" regain "number of collectible items have max 3" hit points Does anyone else thing this is a neat idea? Please let me know! I haven't dumped a lot of thought into this - it came to me when I went to take a walk. What other considerations would I have to make? [/QUOTE]
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Item to Use Action Points
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