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<blockquote data-quote="Yes" data-source="post: 7344964" data-attributes="member: 6912978"><p>My take on the managing of inventory, encumbrance and provisions in TOA was the following.</p><p></p><p>First I took into account that the PHB states that each player can carry his str score x15 pounds in weight before being encumbered, wich means the weight of stuff is barely a problem. You'd have to carry a lot of stuff to exceed this limit, and if you start your players at lv1, they will simply not have enough money to buy enough stuff to get encumbered.</p><p></p><p>When they got to port Nyanzaru I decided that If they actively sought information about the jungle ( weather, insects, provisions... ), and bought stuff accordingly, I would leave the managing of those provisions to them and mostly forgo the mentioning of the use of this provisions during the travel - except if a particular incident makes them lose part of their stuff - and I'd focus on encounters and orientation rather than mundane problems</p><p></p><p>If they didn't worry about the travel, then I'll be a bit more harsh and use food, insects and weather to get things interesting.</p><p></p><p>I thought that If they took precautions accordingly, I'd reward them with not houding them about food or insect repellent and stuff... that seemed only fair to me. </p><p></p><p>Honestly, as a DM, I find that the precise tracking of food and provision count seems like a good idea at first but I find it becomes rapidly bothersome.</p><p></p><p>Plus if you want to use provisions to create tension and get things to be interesting, it's very easy. It's very binary, food and water are either a problem, or they're not. At some point you just have to decide that they enter a zone where foraging is much harder because of reasons, and you can get them in a pinch. Otherwise I'd rather focus on other events.</p></blockquote><p></p>
[QUOTE="Yes, post: 7344964, member: 6912978"] My take on the managing of inventory, encumbrance and provisions in TOA was the following. First I took into account that the PHB states that each player can carry his str score x15 pounds in weight before being encumbered, wich means the weight of stuff is barely a problem. You'd have to carry a lot of stuff to exceed this limit, and if you start your players at lv1, they will simply not have enough money to buy enough stuff to get encumbered. When they got to port Nyanzaru I decided that If they actively sought information about the jungle ( weather, insects, provisions... ), and bought stuff accordingly, I would leave the managing of those provisions to them and mostly forgo the mentioning of the use of this provisions during the travel - except if a particular incident makes them lose part of their stuff - and I'd focus on encounters and orientation rather than mundane problems If they didn't worry about the travel, then I'll be a bit more harsh and use food, insects and weather to get things interesting. I thought that If they took precautions accordingly, I'd reward them with not houding them about food or insect repellent and stuff... that seemed only fair to me. Honestly, as a DM, I find that the precise tracking of food and provision count seems like a good idea at first but I find it becomes rapidly bothersome. Plus if you want to use provisions to create tension and get things to be interesting, it's very easy. It's very binary, food and water are either a problem, or they're not. At some point you just have to decide that they enter a zone where foraging is much harder because of reasons, and you can get them in a pinch. Otherwise I'd rather focus on other events. [/QUOTE]
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