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<blockquote data-quote="delericho" data-source="post: 7345003" data-attributes="member: 22424"><p>The linked system is basically fine. If you want to reward strong characters or punish weaker ones, just adjust the number of slots they're allowed to fill before dropping down to misc.</p><p></p><p>That said, I've generally found that the more detail gets put into encumbrance, the more inventive the players will be at finding ways around it. It just seems to be one of those "nods to realism" that it's kind of nice to have in the game... but is better off just mostly being ignored.</p><p></p><p>Beyond that, I'm inclined to agree with [MENTION=6912978]Yes[/MENTION] - the issue with food and water is pretty binary (either it's a problem, or it's not). And even that's probably interesting <em>once</em> in the campaign, and only very early on (before the Cleric can just magic up whatever food they need). So at some point early on, either instead of a random encounter or as a consequence of one, have something happen to the PCs' food and water - maybe it spoils unexpectedly, or it gets stolen/eaten/whatever... and have the players deal with the consequences. And then don't do it again.</p></blockquote><p></p>
[QUOTE="delericho, post: 7345003, member: 22424"] The linked system is basically fine. If you want to reward strong characters or punish weaker ones, just adjust the number of slots they're allowed to fill before dropping down to misc. That said, I've generally found that the more detail gets put into encumbrance, the more inventive the players will be at finding ways around it. It just seems to be one of those "nods to realism" that it's kind of nice to have in the game... but is better off just mostly being ignored. Beyond that, I'm inclined to agree with [MENTION=6912978]Yes[/MENTION] - the issue with food and water is pretty binary (either it's a problem, or it's not). And even that's probably interesting [i]once[/i] in the campaign, and only very early on (before the Cleric can just magic up whatever food they need). So at some point early on, either instead of a random encounter or as a consequence of one, have something happen to the PCs' food and water - maybe it spoils unexpectedly, or it gets stolen/eaten/whatever... and have the players deal with the consequences. And then don't do it again. [/QUOTE]
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