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<blockquote data-quote="Dannager" data-source="post: 5705017" data-attributes="member: 73683"><p>This. These are <strong><em>DM ideas</em></strong> that sound cool in the DM's head because he isn't going to be on the receiving end of any of the negative implications of instating such a rule.</p><p></p><p>My advice is to just chuck this rule into the bin of discarded ideas. Unless your players have been clamoring for a grittier, more realistic game (and <strong><em>both</em></strong> of those things), they probably aren't going to be fans of the new rule.</p><p></p><p>Also, your thread tag says Pathfinder. If you're playing in a 3.5-based system, penalties for critical misses are a <strong><em>terrible idea</em></strong>. <strong><em>TERRIBLE</em></strong>. Because of the way iterative attacks work, the higher-level your melee character is, the more often he will critically fumble. This is paradoxical - it follows that a more experienced character would be <strong><em>more</em></strong> proficient with his weapon and keeping it under control, not <strong><em>less</em></strong>. It also serves as an asymmetric penalty; it significantly inconveniences non-caster characters (the ones who make the vast majority of attack rolls) while doing very little to inconvenience spellcasters. In a system where spellcasting classes are already significantly stronger than non-casters (<strong><em>especially</em></strong> at the higher levels where such a rule would have the biggest impact), this is doing nothing but increasing the power gulf between casters and non-casters. That's not something you want, unless you are striving for a game where non-casters play sidekick to Wizards, Clerics, and Druids.</p><p></p><p>To put things in perspective, a tricked-out two-weapon fighter could have (give or take) 10 attacks per round by the time he finises his adventuring career. Assuming <em><strong>zero</strong></em> attacks of opportunity, he will be fumbling his weapon <strong><em>every twelve seconds</em></strong> on average. Again, this is a master swordsman we're talking about. It doesn't matter whether he's fighting a demigod or a pack of kobolds, he will fumble his weapon <strong><em>of his own accord</em></strong> every other round. Every twelve seconds.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5705017, member: 73683"] This. These are [B][I]DM ideas[/I][/B] that sound cool in the DM's head because he isn't going to be on the receiving end of any of the negative implications of instating such a rule. My advice is to just chuck this rule into the bin of discarded ideas. Unless your players have been clamoring for a grittier, more realistic game (and [B][I]both[/I][/B] of those things), they probably aren't going to be fans of the new rule. Also, your thread tag says Pathfinder. If you're playing in a 3.5-based system, penalties for critical misses are a [B][I]terrible idea[/I][/B]. [B][I]TERRIBLE[/I][/B]. Because of the way iterative attacks work, the higher-level your melee character is, the more often he will critically fumble. This is paradoxical - it follows that a more experienced character would be [B][I]more[/I][/B] proficient with his weapon and keeping it under control, not [B][I]less[/I][/B]. It also serves as an asymmetric penalty; it significantly inconveniences non-caster characters (the ones who make the vast majority of attack rolls) while doing very little to inconvenience spellcasters. In a system where spellcasting classes are already significantly stronger than non-casters ([B][I]especially[/I][/B] at the higher levels where such a rule would have the biggest impact), this is doing nothing but increasing the power gulf between casters and non-casters. That's not something you want, unless you are striving for a game where non-casters play sidekick to Wizards, Clerics, and Druids. To put things in perspective, a tricked-out two-weapon fighter could have (give or take) 10 attacks per round by the time he finises his adventuring career. Assuming [I][B]zero[/B][/I] attacks of opportunity, he will be fumbling his weapon [B][I]every twelve seconds[/I][/B] on average. Again, this is a master swordsman we're talking about. It doesn't matter whether he's fighting a demigod or a pack of kobolds, he will fumble his weapon [B][I]of his own accord[/I][/B] every other round. Every twelve seconds. [/QUOTE]
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