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<blockquote data-quote="Neonchameleon" data-source="post: 5705431" data-attributes="member: 87792"><p>I trust you are going to track each of their pieces of armour and their weapons yourself. Because if not, you are putting your PCs in a situation where the more work they do the less fun they have with the game - whereas if they forget they benefit and have more fun with the game. This is a big enough perverse incentive that it is not something you should ever do to your PCs.</p><p> </p><p></p><p> </p><p>Don't penalise players for critical hits! And as has been said, critical misses are bad in 3.X. The best critical miss rule I've seen is the 4e one where if you roll a 1 <em>you get the option to reroll</em>. Play it safe and it's just a miss. Play it reckless and you may break your weapon.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5705431, member: 87792"] I trust you are going to track each of their pieces of armour and their weapons yourself. Because if not, you are putting your PCs in a situation where the more work they do the less fun they have with the game - whereas if they forget they benefit and have more fun with the game. This is a big enough perverse incentive that it is not something you should ever do to your PCs. Don't penalise players for critical hits! And as has been said, critical misses are bad in 3.X. The best critical miss rule I've seen is the 4e one where if you roll a 1 [I]you get the option to reroll[/I]. Play it safe and it's just a miss. Play it reckless and you may break your weapon. [/QUOTE]
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