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<blockquote data-quote="Janx" data-source="post: 5705629" data-attributes="member: 8835"><p>you definitely need to keep it a light weight system. And making PCs track it will not be a good thing. Its in my best interests to "forget" to update it.</p><p></p><p>Additionally, the ultimate consequence in-game of these rules, is they come out the other side with all their gear broken. Is that fun?</p><p></p><p>If you're keen on having a gear decay rule, consider:</p><p>normally PCs do regular upkeep on gear.</p><p>in harsher climes, lack of resources, etc, then there's a chance of something breaking each day/week/month/whatever.</p><p></p><p>Let's say there's a 1% chance an item breaks. Do that check, and then roll to generate a number between 1 and the total # of inventory entries on their sheet. Basically, whatever you roll, count down their inventory list to find out what item it was.</p><p></p><p>That item has finally worn out. Maybe it got sat on, stressed out from all the use, dried out and cracked, whatever. That item is broken and can't do it's normal function. It could be repaired or replaced. Maybe the Mend spell can fix it if it is a mundane item (not a weapon/armor/magic).</p><p></p><p>This method means you don't have to track anything. It's exception based. You check to see if an exception occurred, then find out what broke.</p><p></p><p>Another benefit to this method is that things break and wear out, not just from use, but disuse, lack of care, weather, and accidents. The attack roll method only hurts weapons and armor, which tend to be the hardiest thing a PC is carrying.</p></blockquote><p></p>
[QUOTE="Janx, post: 5705629, member: 8835"] you definitely need to keep it a light weight system. And making PCs track it will not be a good thing. Its in my best interests to "forget" to update it. Additionally, the ultimate consequence in-game of these rules, is they come out the other side with all their gear broken. Is that fun? If you're keen on having a gear decay rule, consider: normally PCs do regular upkeep on gear. in harsher climes, lack of resources, etc, then there's a chance of something breaking each day/week/month/whatever. Let's say there's a 1% chance an item breaks. Do that check, and then roll to generate a number between 1 and the total # of inventory entries on their sheet. Basically, whatever you roll, count down their inventory list to find out what item it was. That item has finally worn out. Maybe it got sat on, stressed out from all the use, dried out and cracked, whatever. That item is broken and can't do it's normal function. It could be repaired or replaced. Maybe the Mend spell can fix it if it is a mundane item (not a weapon/armor/magic). This method means you don't have to track anything. It's exception based. You check to see if an exception occurred, then find out what broke. Another benefit to this method is that things break and wear out, not just from use, but disuse, lack of care, weather, and accidents. The attack roll method only hurts weapons and armor, which tend to be the hardiest thing a PC is carrying. [/QUOTE]
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