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Items being destroyed by energy
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<blockquote data-quote="Xylix" data-source="post: 503091" data-attributes="member: 9089"><p>It is an extreme example, however you do not disagree with the same statement. It really does not matter, HP is an undefined quanity and damage is equally so. How it relates to the physcial damage is an unknown determined on circumstances, and dramatisim.</p><p></p><p>If I take 10 damage from a bullet and have 80 hp, I could declare the bullet missed, it grazed my cheek leaving a trickle of blood. It hit my bible, thus saving me... etc... ect...</p><p></p><p>It is not always ''you get hit by a bullet, thus it goes through your body splattering your liver across the room, you take 10 damage." </p><p></p><p>Player : "Oh good I still have 70 hp left, guess I dont really need that liver. I pull the arrow stuck in my heart the other round and fire it back."</p><p></p><p>Because of this YOU don't know the exact nature of any damage taken, and as such applying a one size fits all is a bad solution. It completely pervents the destruction of items as low levels, and makes it insanely common an high levels.</p><p></p><p>It also makes it seem stupid. Espcecially if you ever end up in on of those rediculous senearios.</p><p></p><p></p><p>Your system is not good because it does not work with D&D's scaling factor. If D&D had a dramatically differing scalling factor it wouldn't be a problem, but it doesn't. Hp scale redicoulously, and you fail to take in the component that characters are not taking full blasts if they have insane hp.</p></blockquote><p></p>
[QUOTE="Xylix, post: 503091, member: 9089"] It is an extreme example, however you do not disagree with the same statement. It really does not matter, HP is an undefined quanity and damage is equally so. How it relates to the physcial damage is an unknown determined on circumstances, and dramatisim. If I take 10 damage from a bullet and have 80 hp, I could declare the bullet missed, it grazed my cheek leaving a trickle of blood. It hit my bible, thus saving me... etc... ect... It is not always ''you get hit by a bullet, thus it goes through your body splattering your liver across the room, you take 10 damage." Player : "Oh good I still have 70 hp left, guess I dont really need that liver. I pull the arrow stuck in my heart the other round and fire it back." Because of this YOU don't know the exact nature of any damage taken, and as such applying a one size fits all is a bad solution. It completely pervents the destruction of items as low levels, and makes it insanely common an high levels. It also makes it seem stupid. Espcecially if you ever end up in on of those rediculous senearios. Your system is not good because it does not work with D&D's scaling factor. If D&D had a dramatically differing scalling factor it wouldn't be a problem, but it doesn't. Hp scale redicoulously, and you fail to take in the component that characters are not taking full blasts if they have insane hp. [/QUOTE]
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Items being destroyed by energy
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