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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Items for an Erinyes antagonist
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<blockquote data-quote="roguerouge" data-source="post: 4978177" data-attributes="member: 13855"><p>I honestly don't make much never mind about alignment restrictions, except for Paladin. I don't have a power gamer in this particular game, so it's not an issue. </p><p></p><p></p><p></p><p>Hm. Good items. I'm having the Disguise Self allow her to take the stage at the crucial time. Basically, when the PC comes back alive from the suicide mission they go on to become a chieftain, and thus able to speak at the Viking Thing, she'll need to counter the PC in debate. So, she'll use Disguise Self to appear as her charmed chieftain, tie her bat wings down while wearing heavy furs, and take the stage. There will be a penalty for a cross-gender disguise. It's a huge gamble, as there's rangers and shamans there, but it's desperation time.</p><p></p><p></p><p></p><p>The PC is a woman, and played by a woman. So, I've made them sexist, but in a way that helps her have fun. Basically, Viking women can become "men" by passing the manhood rituals of sailing and basic weapons. As "men" these women can then become warriors, the war tribe leader, or even the chieftain, if they pass the right rituals. Many don't bother, of course, especially since women are desperately important to the economy and long-term survival of clan, but the arctic north is too forbidding to let talent rot. </p><p></p><p>And Vikings don't believe in weapons control. </p><p></p><p></p><p></p><p>I'm not sure, actually. Erinyes have teleportation, telepathy and can spam charm monster. If she's revealed as a devil in front of a gathering of heavily armed barbarians, rangers, and shamans... teleportation is the first thing she'd do if she lives long enough in the first round to use it.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4978177, member: 13855"] I honestly don't make much never mind about alignment restrictions, except for Paladin. I don't have a power gamer in this particular game, so it's not an issue. Hm. Good items. I'm having the Disguise Self allow her to take the stage at the crucial time. Basically, when the PC comes back alive from the suicide mission they go on to become a chieftain, and thus able to speak at the Viking Thing, she'll need to counter the PC in debate. So, she'll use Disguise Self to appear as her charmed chieftain, tie her bat wings down while wearing heavy furs, and take the stage. There will be a penalty for a cross-gender disguise. It's a huge gamble, as there's rangers and shamans there, but it's desperation time. The PC is a woman, and played by a woman. So, I've made them sexist, but in a way that helps her have fun. Basically, Viking women can become "men" by passing the manhood rituals of sailing and basic weapons. As "men" these women can then become warriors, the war tribe leader, or even the chieftain, if they pass the right rituals. Many don't bother, of course, especially since women are desperately important to the economy and long-term survival of clan, but the arctic north is too forbidding to let talent rot. And Vikings don't believe in weapons control. I'm not sure, actually. Erinyes have teleportation, telepathy and can spam charm monster. If she's revealed as a devil in front of a gathering of heavily armed barbarians, rangers, and shamans... teleportation is the first thing she'd do if she lives long enough in the first round to use it. [/QUOTE]
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Items for an Erinyes antagonist
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