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Items for the melee mage...
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<blockquote data-quote="WinnipegDragon" data-source="post: 3781553" data-attributes="member: 4578"><p>Interesting plot twist in my game last week. My L3 Transmuter was afflicted with Lycanthropy by a Werewolf, and I am considering keeping the curse and playing it out since the afflicted form is 'hybrid'. The DM didn't plan this, but the way our party organized and dealt with this threat, my Transmuter just happened to be in the right spot at the right time and was the biggest threat to the werewolf (thank you Belker's Claws) to get the bite.</p><p></p><p>The character is CN, and the party is very much okay with that sort of alignment. We are basically mercenaries, and we look out for #1, so a little CE twist is not likely to break up the party chemistry.</p><p></p><p>As I understand it, hybrid form lycanthropes can still cast, and Transmuters are well equipped to work with touch spells, body modifications for melee and other in-close death dealing. I'm thinking that this character is actually very viable, although I would have been downright giddy if it was a werebear or weretiger bite.</p><p></p><p>My DM allowed me to take the +2 ECL right away to be offset by a lack of class progression until I hit character level 6. I've dumped as many points into the 'control shape' skill and I'll take skill focus for my next feat so that I have a decent chance of controlling this during combat.</p><p></p><p>We are also at a point where we have downtime and coin to craft and purchase gear. This character has exactly one magic/masterwork item - a wand of Mage Armour - and nothing else, so I am starting from scratch. I can look at items up to about 7,000gp...</p><p></p><p>I've considered the AC boosters:</p><p></p><ul> <li data-xf-list-type="ul">Amulet of Natural Armour</li> <li data-xf-list-type="ul">Ring of Protection</li> <li data-xf-list-type="ul">Bracers of Armour</li> </ul><p></p><p>But I'm still going to need some assistance landing and hitting melee blows to take advantage of my touch spells. So perhaps an amulet of mighty fists, gauntlets of strenght or the like, or perhaps something that would increase the damage from my natural attacks which are 1d4 claws, 1d6 bite right now. Are there any items that would also emulate the Multiattack feat?</p><p></p><p>Outside that, I'm not quite sure where to go with this character. Any ideas or comments?</p></blockquote><p></p>
[QUOTE="WinnipegDragon, post: 3781553, member: 4578"] Interesting plot twist in my game last week. My L3 Transmuter was afflicted with Lycanthropy by a Werewolf, and I am considering keeping the curse and playing it out since the afflicted form is 'hybrid'. The DM didn't plan this, but the way our party organized and dealt with this threat, my Transmuter just happened to be in the right spot at the right time and was the biggest threat to the werewolf (thank you Belker's Claws) to get the bite. The character is CN, and the party is very much okay with that sort of alignment. We are basically mercenaries, and we look out for #1, so a little CE twist is not likely to break up the party chemistry. As I understand it, hybrid form lycanthropes can still cast, and Transmuters are well equipped to work with touch spells, body modifications for melee and other in-close death dealing. I'm thinking that this character is actually very viable, although I would have been downright giddy if it was a werebear or weretiger bite. My DM allowed me to take the +2 ECL right away to be offset by a lack of class progression until I hit character level 6. I've dumped as many points into the 'control shape' skill and I'll take skill focus for my next feat so that I have a decent chance of controlling this during combat. We are also at a point where we have downtime and coin to craft and purchase gear. This character has exactly one magic/masterwork item - a wand of Mage Armour - and nothing else, so I am starting from scratch. I can look at items up to about 7,000gp... I've considered the AC boosters: [list] [*]Amulet of Natural Armour [*]Ring of Protection [*]Bracers of Armour [/list] But I'm still going to need some assistance landing and hitting melee blows to take advantage of my touch spells. So perhaps an amulet of mighty fists, gauntlets of strenght or the like, or perhaps something that would increase the damage from my natural attacks which are 1d4 claws, 1d6 bite right now. Are there any items that would also emulate the Multiattack feat? Outside that, I'm not quite sure where to go with this character. Any ideas or comments? [/QUOTE]
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