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Items for the melee mage...
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<blockquote data-quote="nittanytbone" data-source="post: 3782044" data-attributes="member: 35709"><p>Here's a few things to Consider.</p><p></p><p>Your Party Roles:</p><p></p><p>Tanks - TWF Fighter, Dragon Shaman, Cleric</p><p>Ranged Direct Damage (Artillery) - Warlock</p><p>Face - Warlock or Cleric (I Hope!)</p><p>Trap Monkey - Nonexistent</p><p>Full Spellcaster: Cleric</p><p></p><p>Where do you fit into the party role?</p><p></p><p>With +2 LA, you will NOT be a primary spellcaster. You will also not be a tank, not with +2 LA and 3 wizard levels. Your party, right now, is missing a skilled trapmonkey type character.</p><p></p><p>What I would suggest, is begging your DM to let you convert over to a Beguiler, or letting you convert one of your Wizard levels to Rogue levels (your first one, so you can get decent skill points). A beguiler lets you stay true to the flavor of the wizard while filling an important party niche. A rogue level would give you the trapfinding ability and skill points. Luckily, skills are one thing htat are easy to boost even with a LA.</p><p></p><p>Also, I would begin retraining feats.</p><p></p><p>Spellcasting Prodigy -- You'll have to hit Wizard level 10 before you get a bonus spell out of this feat (assuming you pump your stat boosts into INT). That's like ECL 12 for you. Useless. Ditch it ASAP. Even a useless skill boosting feat or Toughness would be better than this. Even if it has been house ruled to also boost save DCs, its not worth it. Transmutation doesn't have many spells with saves, as you're focused on buffs, and with your LA you should steer clear of direct attack spells.</p><p></p><p>Combat Casting -- Inferior 99% of the time to Skill Focus (COncentration). Also, you should be focusing on buffs, which means you're often casting out of melee range.</p><p></p><p>SF Transmutation -- See above note about spells that offer saves. Unless you plan on Master Specialist levels, ditch it.</p><p></p><p>I would aim to retrain for: Weapon Finesse, TWF, and Improved Toughness OR PBS, Precise Shot, Rapid Shot. Both synergize nicely with your boosts to stats in hybrid form, and they'd work nicely with a rogue level.</p><p></p><p>I'd use the rogue level for SP and the wizard levels for spells, focusing on utility magic and battlefield control. Stuff like Grease, Mage Armor, Alter Self, that sort of thing. Steer clear of things that offer saves, and start pumping DEX/CON. Practiced Spellcaster might help you out a lot in this case with the racial HD!</p><p></p><p>In short, a visit to PHB2's retraining/rebuilding chapter seems to be in order.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3782044, member: 35709"] Here's a few things to Consider. Your Party Roles: Tanks - TWF Fighter, Dragon Shaman, Cleric Ranged Direct Damage (Artillery) - Warlock Face - Warlock or Cleric (I Hope!) Trap Monkey - Nonexistent Full Spellcaster: Cleric Where do you fit into the party role? With +2 LA, you will NOT be a primary spellcaster. You will also not be a tank, not with +2 LA and 3 wizard levels. Your party, right now, is missing a skilled trapmonkey type character. What I would suggest, is begging your DM to let you convert over to a Beguiler, or letting you convert one of your Wizard levels to Rogue levels (your first one, so you can get decent skill points). A beguiler lets you stay true to the flavor of the wizard while filling an important party niche. A rogue level would give you the trapfinding ability and skill points. Luckily, skills are one thing htat are easy to boost even with a LA. Also, I would begin retraining feats. Spellcasting Prodigy -- You'll have to hit Wizard level 10 before you get a bonus spell out of this feat (assuming you pump your stat boosts into INT). That's like ECL 12 for you. Useless. Ditch it ASAP. Even a useless skill boosting feat or Toughness would be better than this. Even if it has been house ruled to also boost save DCs, its not worth it. Transmutation doesn't have many spells with saves, as you're focused on buffs, and with your LA you should steer clear of direct attack spells. Combat Casting -- Inferior 99% of the time to Skill Focus (COncentration). Also, you should be focusing on buffs, which means you're often casting out of melee range. SF Transmutation -- See above note about spells that offer saves. Unless you plan on Master Specialist levels, ditch it. I would aim to retrain for: Weapon Finesse, TWF, and Improved Toughness OR PBS, Precise Shot, Rapid Shot. Both synergize nicely with your boosts to stats in hybrid form, and they'd work nicely with a rogue level. I'd use the rogue level for SP and the wizard levels for spells, focusing on utility magic and battlefield control. Stuff like Grease, Mage Armor, Alter Self, that sort of thing. Steer clear of things that offer saves, and start pumping DEX/CON. Practiced Spellcaster might help you out a lot in this case with the racial HD! In short, a visit to PHB2's retraining/rebuilding chapter seems to be in order. [/QUOTE]
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