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Items found in a Necromancers Laboratory
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<blockquote data-quote="Clay_More" data-source="post: 703521" data-attributes="member: 9813"><p>I hereby present some of the magical items you might find in a Necromancers Laboratory, all of which should be lesser magical items, yet invaluable to any decent necromancer. Please, give me some comments on what Spell Requirements and Cost these items would have, as well as some comments on the abilities of these items. I will post more items, as I finish converting them from my Ed. 2 documents (I still have 30-35 necromancer items written for Ed. 2)</p><p></p><p>Chains of Storage</p><p>The Chains of Storage are 10 ft. long chains with hooks attached to them. They are primarily used by necromancers. The chains are normally attached to a ceiling from which they hang. Each pair of chains has four hooks. Any corpse that is hung in these chains gains the benefit of the spell Gentle Repose, enabling it to survive for centuries without decomposing. Yet, the macabre nature of the chains prevents most good and neutral clerics from using them. Necromancers who wish to store their “raw materials” without having to worry about rotting and decomposing mostly use them. </p><p></p><p>Cauldron of Bones</p><p>The Cauldron of Bones is another tool commonly used by necromancers. Any spellcaster who wants to create skeletons has no need for the flesh of his corpses. Yet, the inventor of the Cauldron of Bones found that this flesh could still be used. By boiling a corpse in the Cauldron of Bones, the flesh and fat of the corpse is boiled away. Yet, a thick layer of residue still covers the bones after they have been boiled using this magic device, a layer that has the ability to protect the bones from the effects of acid. Should anyone use Animate Dead to create skeletons from a corpse boiled in the Cauldron of Bones, that skeleton would have Acid Resistance 5, due to the layer of neutralising grease that covers it’s bones.</p><p></p><p>Spiked Chair</p><p>The Spiked Chair is used by necromancers who constantly have to worry about clerics and paladins invading their lair. The Spiked Chair looks like a torture device, which it partially is. It’s a chair made completely of iron, covered in nasty-looking spikes. The chair has an unusual ability to keep anyone placed in it alive. Since the chair would quickly kill anyone sitting in it, it has been enchanted so that it slowly heals the wounds of those sitting in it (while inflicting wounds on them at the same time). The chair has four sets or iron bracers which helps to restrain anyone sitting in it. Using the chair is rather simple. You take a medium-sized sentient creature and restrain it to the chair. The creature will slowly die, under much pain and terror. After the person has died, the chair will use it’s evil powers to store the pain and suffering of the person who died in it. Then, if a necromancer uses the corpse located in the chair to create an undead creature, the chair will transfer it’s unholy energy to bolster this undead creature. Any undead animated from the corpse of a creature that has died in the Spiked Chair gains +1 Turn Resistance permanently, as the unholy energy of pain and suffering bolsters the energy of the evil creature. Only spellcasters of evil alignment may use the chair.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 703521, member: 9813"] I hereby present some of the magical items you might find in a Necromancers Laboratory, all of which should be lesser magical items, yet invaluable to any decent necromancer. Please, give me some comments on what Spell Requirements and Cost these items would have, as well as some comments on the abilities of these items. I will post more items, as I finish converting them from my Ed. 2 documents (I still have 30-35 necromancer items written for Ed. 2) Chains of Storage The Chains of Storage are 10 ft. long chains with hooks attached to them. They are primarily used by necromancers. The chains are normally attached to a ceiling from which they hang. Each pair of chains has four hooks. Any corpse that is hung in these chains gains the benefit of the spell Gentle Repose, enabling it to survive for centuries without decomposing. Yet, the macabre nature of the chains prevents most good and neutral clerics from using them. Necromancers who wish to store their “raw materials” without having to worry about rotting and decomposing mostly use them. Cauldron of Bones The Cauldron of Bones is another tool commonly used by necromancers. Any spellcaster who wants to create skeletons has no need for the flesh of his corpses. Yet, the inventor of the Cauldron of Bones found that this flesh could still be used. By boiling a corpse in the Cauldron of Bones, the flesh and fat of the corpse is boiled away. Yet, a thick layer of residue still covers the bones after they have been boiled using this magic device, a layer that has the ability to protect the bones from the effects of acid. Should anyone use Animate Dead to create skeletons from a corpse boiled in the Cauldron of Bones, that skeleton would have Acid Resistance 5, due to the layer of neutralising grease that covers it’s bones. Spiked Chair The Spiked Chair is used by necromancers who constantly have to worry about clerics and paladins invading their lair. The Spiked Chair looks like a torture device, which it partially is. It’s a chair made completely of iron, covered in nasty-looking spikes. The chair has an unusual ability to keep anyone placed in it alive. Since the chair would quickly kill anyone sitting in it, it has been enchanted so that it slowly heals the wounds of those sitting in it (while inflicting wounds on them at the same time). The chair has four sets or iron bracers which helps to restrain anyone sitting in it. Using the chair is rather simple. You take a medium-sized sentient creature and restrain it to the chair. The creature will slowly die, under much pain and terror. After the person has died, the chair will use it’s evil powers to store the pain and suffering of the person who died in it. Then, if a necromancer uses the corpse located in the chair to create an undead creature, the chair will transfer it’s unholy energy to bolster this undead creature. Any undead animated from the corpse of a creature that has died in the Spiked Chair gains +1 Turn Resistance permanently, as the unholy energy of pain and suffering bolsters the energy of the evil creature. Only spellcasters of evil alignment may use the chair. [/QUOTE]
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