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Items found in a Necromancers Laboratory
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<blockquote data-quote="skymage" data-source="post: 704245" data-attributes="member: 7347"><p>when i price a magic item i look at it from 2 points of view.</p><p></p><p>what if the pcs got a hold of it.</p><p>how do i feel it compairs to existing items of similar power.</p><p>and these are purly opinion based priceing no charts or formula are used just my flawed logic and instinct.</p><p></p><p>chains of storage 2000 gp </p><p>i see almost no use for it in game other then roleplay. the only thing that it can be used for is saving a corpse for raise dead and that would only be needed if it was going to be weeks before getting raised. so i would price this as a "minor item" which to me is 2000 gp. after all magic items worthless or not arn't for level 1 or 2 pcs/npcs. spells are easy for this one gentle repose.</p><p></p><p>cauldron of bones 25000 gp</p><p>this one has more use. although acid resistence is one of the lesser resistences to me so it shouldn't be too expensive. it's only 5 after all. this one is an "expensive minor item" which is an almost worthless item that has some game effect and seems far to expensive to me 25000 gp if there is an acid based caster in the party it can be powerful or if there is an acid fog like effect in the area the skeletons can be imune to it, but it would require additional costs to make it worth while. spells for this one are easy too protection from elements</p><p></p><p>spiked chair 73000 gp</p><p>first of all all caster should be able to use the chair it's just an evil act to do so and will very quickly change the users alignment to evil.</p><p>this one is harder then the others. more mechanics need to be worked out such as escape artist checks strenth checks how much damage does it do. While +1 turn resistence might not do much for a zombie it could easily make the difference for one of the stronger undead or many zombies. to give a decent price guess i'd have to know if it can be escaped from and how many tries they get to escape is it one, one every hour, one a day, or none. what is the dc? is a normal commoner gonna have a chance to get out or will it take a rageing barbarian werebear to make the check with a 50/50 chance. assuming there is a reasonable chance for a low - mid (5th - 10th) level charactor to escape and say a d10 damage/round and checks can be made every 3 rounds each with an increasing penalty due to pain i'd price it at 73000 gp it takes other resources to truly take advantage of this and it's pretty much npc only item. if it was for a pc i might raise the price. this is one of the items i think that a npc should get a disscount for. spells this one is a little harder then the others but i'd say vampiric touch or inflict serious wounds and cure moderate wounds. maybe have 2 versions one for arcane and one for divine, both must be made by an evil spell caster.</p><p></p><p>you shouldn't have to worry about these items getting sold cause they are all cumbersome in thier own way, the chains and unless there is an acid using pc or acid trap the cauldron should be free for a npc. the chains are on the ceiling or wall the cauldron has to be large enough for a body so it's going to be big and heavy, and the spiked chair is big as well. if they where taken out of the lab and sold the pc's should be attacked or imprisoned for having necromancer tools.</p><p></p><p>some times i wish there was a chat room for this sort of stuff so i can discuse this with you real time. i find talking if out with the person who wants it will make it easier to price items.</p><p></p><p>sorry if my post is a little confusing or long winded. i'd be interested in your opinions on my pricings.</p></blockquote><p></p>
[QUOTE="skymage, post: 704245, member: 7347"] when i price a magic item i look at it from 2 points of view. what if the pcs got a hold of it. how do i feel it compairs to existing items of similar power. and these are purly opinion based priceing no charts or formula are used just my flawed logic and instinct. chains of storage 2000 gp i see almost no use for it in game other then roleplay. the only thing that it can be used for is saving a corpse for raise dead and that would only be needed if it was going to be weeks before getting raised. so i would price this as a "minor item" which to me is 2000 gp. after all magic items worthless or not arn't for level 1 or 2 pcs/npcs. spells are easy for this one gentle repose. cauldron of bones 25000 gp this one has more use. although acid resistence is one of the lesser resistences to me so it shouldn't be too expensive. it's only 5 after all. this one is an "expensive minor item" which is an almost worthless item that has some game effect and seems far to expensive to me 25000 gp if there is an acid based caster in the party it can be powerful or if there is an acid fog like effect in the area the skeletons can be imune to it, but it would require additional costs to make it worth while. spells for this one are easy too protection from elements spiked chair 73000 gp first of all all caster should be able to use the chair it's just an evil act to do so and will very quickly change the users alignment to evil. this one is harder then the others. more mechanics need to be worked out such as escape artist checks strenth checks how much damage does it do. While +1 turn resistence might not do much for a zombie it could easily make the difference for one of the stronger undead or many zombies. to give a decent price guess i'd have to know if it can be escaped from and how many tries they get to escape is it one, one every hour, one a day, or none. what is the dc? is a normal commoner gonna have a chance to get out or will it take a rageing barbarian werebear to make the check with a 50/50 chance. assuming there is a reasonable chance for a low - mid (5th - 10th) level charactor to escape and say a d10 damage/round and checks can be made every 3 rounds each with an increasing penalty due to pain i'd price it at 73000 gp it takes other resources to truly take advantage of this and it's pretty much npc only item. if it was for a pc i might raise the price. this is one of the items i think that a npc should get a disscount for. spells this one is a little harder then the others but i'd say vampiric touch or inflict serious wounds and cure moderate wounds. maybe have 2 versions one for arcane and one for divine, both must be made by an evil spell caster. you shouldn't have to worry about these items getting sold cause they are all cumbersome in thier own way, the chains and unless there is an acid using pc or acid trap the cauldron should be free for a npc. the chains are on the ceiling or wall the cauldron has to be large enough for a body so it's going to be big and heavy, and the spiked chair is big as well. if they where taken out of the lab and sold the pc's should be attacked or imprisoned for having necromancer tools. some times i wish there was a chat room for this sort of stuff so i can discuse this with you real time. i find talking if out with the person who wants it will make it easier to price items. sorry if my post is a little confusing or long winded. i'd be interested in your opinions on my pricings. [/QUOTE]
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