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Items found in a Necromancers Laboratory
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<blockquote data-quote="Clay_More" data-source="post: 712261" data-attributes="member: 9813"><p>A few more items for the hard-working Necromancers out there...</p><p></p><p>Chime of Awakening</p><p>The Chime of Awakening is used by the Necromancer who often leaves his home guarded by his minions. When the Chime is rung, all undead under the command of the creator of the Chime begun moving towards the location of the item. They will attack anyone exept the creator on sight, excluding other undead. The Chime of Awakening is often hung above a door or hung in a string in some central location. The biggest problem with having undead to guard your lair, is that they can often be handled a few at a time. Instead of allowing intruders to work themselves through your lair in their own good pace, the Chime of Awakening forces them to defeat all undead guardians at once of flee. The Chime of Awakening affects all undeads with one mile. </p><p></p><p>Prerequisites: Alarm, Animate Dead</p><p>Market Price: 2000 Gp.</p><p></p><p></p><p>Potion of Flesh</p><p>The bottle contains a foul-looking, orange liquid. If the bottle is opened and poured over a corporal undead, it will stick to the bones and flesh of the undead, slowly becomming a part of the creature. It will begin to immitate flesh and blood, making the undead appear as a living person. The Potion of Flesh cannot alter the size of the undead, so a Large undead resembles the living, Large creature it was when it was alive. The Potion of Flesh enables an undead creature to pass for a living one for one full day. True Sight cannot penetrate the illusion, as the potion grows real, living flesh. Detect Undead will though reveal the creature's true nature. </p><p></p><p>Prerequisite: Change Self, Minor Creation</p><p>Market Price: 950 gp.</p><p></p><p></p><p>As usual, im not sure about prices / prerequisites. Enjoy and if you like, comment.</p></blockquote><p></p>
[QUOTE="Clay_More, post: 712261, member: 9813"] A few more items for the hard-working Necromancers out there... Chime of Awakening The Chime of Awakening is used by the Necromancer who often leaves his home guarded by his minions. When the Chime is rung, all undead under the command of the creator of the Chime begun moving towards the location of the item. They will attack anyone exept the creator on sight, excluding other undead. The Chime of Awakening is often hung above a door or hung in a string in some central location. The biggest problem with having undead to guard your lair, is that they can often be handled a few at a time. Instead of allowing intruders to work themselves through your lair in their own good pace, the Chime of Awakening forces them to defeat all undead guardians at once of flee. The Chime of Awakening affects all undeads with one mile. Prerequisites: Alarm, Animate Dead Market Price: 2000 Gp. Potion of Flesh The bottle contains a foul-looking, orange liquid. If the bottle is opened and poured over a corporal undead, it will stick to the bones and flesh of the undead, slowly becomming a part of the creature. It will begin to immitate flesh and blood, making the undead appear as a living person. The Potion of Flesh cannot alter the size of the undead, so a Large undead resembles the living, Large creature it was when it was alive. The Potion of Flesh enables an undead creature to pass for a living one for one full day. True Sight cannot penetrate the illusion, as the potion grows real, living flesh. Detect Undead will though reveal the creature's true nature. Prerequisite: Change Self, Minor Creation Market Price: 950 gp. As usual, im not sure about prices / prerequisites. Enjoy and if you like, comment. [/QUOTE]
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Items found in a Necromancers Laboratory
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