Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Tabletop Adventures Hosted Forum
Items in AtD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="varagon" data-source="post: 3862063" data-attributes="member: 11350"><p>Hi all!</p><p></p><p>On page 34 of the Against the Darkness RPG book, items are listed with advantages. In addition, the text describes items has having a maximum of +7 in advantages.</p><p></p><p>What stops a player from simply picking a pistol and giving it a +7 to hit? Is there some guidelines in creating, modifying, or increasing the advantages of a weapon or item?</p><p></p><p>I'm discussing allowing weapon advantages to be no higher than a character's combat rank. However, that wouldn't allow players with a low combat score very good advantages.</p><p></p><p>Another option is to give characters "item" points to build and add advantages to items. For example, give a player +5 item points where it requires 1 item point to buy/get an item, then +2 item points to increase it's advantage. Item points will be given out like experience points each session as needed. </p><p></p><p>Another option is allowing a character with mechanics or technical skill to add an advantage equal to the rank in said skill when modifying or changing an item. </p><p></p><p>What do you guys think?</p><p></p><p>Bob Nolan</p></blockquote><p></p>
[QUOTE="varagon, post: 3862063, member: 11350"] Hi all! On page 34 of the Against the Darkness RPG book, items are listed with advantages. In addition, the text describes items has having a maximum of +7 in advantages. What stops a player from simply picking a pistol and giving it a +7 to hit? Is there some guidelines in creating, modifying, or increasing the advantages of a weapon or item? I'm discussing allowing weapon advantages to be no higher than a character's combat rank. However, that wouldn't allow players with a low combat score very good advantages. Another option is to give characters "item" points to build and add advantages to items. For example, give a player +5 item points where it requires 1 item point to buy/get an item, then +2 item points to increase it's advantage. Item points will be given out like experience points each session as needed. Another option is allowing a character with mechanics or technical skill to add an advantage equal to the rank in said skill when modifying or changing an item. What do you guys think? Bob Nolan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Tabletop Adventures Hosted Forum
Items in AtD
Top