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<blockquote data-quote="DarkelvenSFi" data-source="post: 4801360" data-attributes="member: 82911"><p>I'm always confused as to what people mean when they say 'you cant apply realism/logic to the game'. You have to.. The whole game is built around a set of rules that make sense. Barbarians can rage, wizards can cast spells, you need charisma to use diplomacy... etc. These rules are used as guidelines for gameplay; they promote realism in an otherwise formless world.</p><p></p><p>Realism is the need for players to walk from one place to another before they can ride, fly, teleport, etc; they don't just 'get to' where they want to be. Realism is the concept of having cities/villages/towns/etc where people live. Realism is having a battle system that allows each person a turn to act. Realism is having shops in the city that don't stock everything known to man...</p><p></p><p>It's about making the game as true to life as possible; within the boundaries of life in a fantasy world. </p><p></p><p>You're creating a world that makes sense. This is where the logic and realism comes into it. The further you move from the (fantasy) realism, the more you detract from the players being immersed into the game. Your aim is to suspend disbelief in the players; immerse them so far into it that they willingly forget that it's just a game.</p><p></p><p>If you continually incorporate things into the game that don't make sense, you risk tainting the game and reducing the enjoyment players (and you) get from it.</p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4801360, member: 82911"] I'm always confused as to what people mean when they say 'you cant apply realism/logic to the game'. You have to.. The whole game is built around a set of rules that make sense. Barbarians can rage, wizards can cast spells, you need charisma to use diplomacy... etc. These rules are used as guidelines for gameplay; they promote realism in an otherwise formless world. Realism is the need for players to walk from one place to another before they can ride, fly, teleport, etc; they don't just 'get to' where they want to be. Realism is the concept of having cities/villages/towns/etc where people live. Realism is having a battle system that allows each person a turn to act. Realism is having shops in the city that don't stock everything known to man... It's about making the game as true to life as possible; within the boundaries of life in a fantasy world. You're creating a world that makes sense. This is where the logic and realism comes into it. The further you move from the (fantasy) realism, the more you detract from the players being immersed into the game. Your aim is to suspend disbelief in the players; immerse them so far into it that they willingly forget that it's just a game. If you continually incorporate things into the game that don't make sense, you risk tainting the game and reducing the enjoyment players (and you) get from it. [/QUOTE]
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