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<blockquote data-quote="Amazing Mumford" data-source="post: 4802119" data-attributes="member: 33976"><p>I don't think I necessarily agree with you, Foxworthy-- I do to a point, as in you shouldn't be unfair to the PC's, I agree with that... But very often you get PC "abusers", mostly the min/maxers and power-gamers. And they usually always want the BEST item possible-- i.e. the most powerful, the most damage for the cheapest price, or the item that will compliment them perfectly and stack with everything else they have, etc. etc. I don't think you should spoil the PC's, cuz if you give them an inch they will take a mile... You don't always get what you want, especially as easy as walking into a store and grabbing it off the shelf. A +1 longsword might readily be available, but make the PC's work a bit more if they want something exotic like a Keen Katana or Adamantine Urgosh. That's what makes it <em>exotic</em>, a little more special, and more rare. Have the PC's use diplomacy/gather information or something to discover the location or name of a merchant who has recently come from Kara-Tur, for example, and might have that Keen Katana that the PC is drooling over... or know where they can find one! Use your imagination, have fun with it, but don't give them unlimited access on a silver platter.</p><p> </p><p>I do tailor things on occasion though, especially if the PC's deserve it, or if they have a cleric with Weapon Focus for the deity's chosen weapon, for example. Maybe that magic sword at the end of a dungeon is instead a magical great-axe or magical staff... I do not intentionally give the PC's mostly "unusable" items, that leads to frustration which doesn't lead to a good time...</p><p> </p><p>Of course the system assumes that the PC's have gear, but that doesn't mean they get everything customed and tailored. I have found that a PC with total choice over his/her items is going to be much more powerful than the PC with random items found on adventures and having to have sold some items because they didn't all happen to be "perfect". I think the RAW assumes more of the latter, with a bit of randomness thrown in, and of course common items being more prolific...</p><p> </p><p>Of course, as I have said before, use what works for your gaming group... We had a DM that let us choose and customize our items, and we plowed through so many average encounters so easily the DM had to start throwing deadly encounters at us just to have a challenge...</p></blockquote><p></p>
[QUOTE="Amazing Mumford, post: 4802119, member: 33976"] I don't think I necessarily agree with you, Foxworthy-- I do to a point, as in you shouldn't be unfair to the PC's, I agree with that... But very often you get PC "abusers", mostly the min/maxers and power-gamers. And they usually always want the BEST item possible-- i.e. the most powerful, the most damage for the cheapest price, or the item that will compliment them perfectly and stack with everything else they have, etc. etc. I don't think you should spoil the PC's, cuz if you give them an inch they will take a mile... You don't always get what you want, especially as easy as walking into a store and grabbing it off the shelf. A +1 longsword might readily be available, but make the PC's work a bit more if they want something exotic like a Keen Katana or Adamantine Urgosh. That's what makes it [I]exotic[/I], a little more special, and more rare. Have the PC's use diplomacy/gather information or something to discover the location or name of a merchant who has recently come from Kara-Tur, for example, and might have that Keen Katana that the PC is drooling over... or know where they can find one! Use your imagination, have fun with it, but don't give them unlimited access on a silver platter. I do tailor things on occasion though, especially if the PC's deserve it, or if they have a cleric with Weapon Focus for the deity's chosen weapon, for example. Maybe that magic sword at the end of a dungeon is instead a magical great-axe or magical staff... I do not intentionally give the PC's mostly "unusable" items, that leads to frustration which doesn't lead to a good time... Of course the system assumes that the PC's have gear, but that doesn't mean they get everything customed and tailored. I have found that a PC with total choice over his/her items is going to be much more powerful than the PC with random items found on adventures and having to have sold some items because they didn't all happen to be "perfect". I think the RAW assumes more of the latter, with a bit of randomness thrown in, and of course common items being more prolific... Of course, as I have said before, use what works for your gaming group... We had a DM that let us choose and customize our items, and we plowed through so many average encounters so easily the DM had to start throwing deadly encounters at us just to have a challenge... [/QUOTE]
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