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Items in shop; everything or a limited selection?
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<blockquote data-quote="Foxworthy" data-source="post: 4802570" data-attributes="member: 80704"><p>Exactly the players get what they want for their characters but the illusion of the shop being filled to the brim with magic items isn't there. It's a way to give players what they want without having to sacrifice the realism of magic item shops.</p><p></p><p></p><p></p><p>Getting items is still a challenge. The players need to face challenges to get the loot they end up selling for half in order to get the gear they want. And comparing my idea to a house rule about PC's not dieing is a bit off. Especially since I'm mentioned using the DM Guide rules on GP Limits in Community Wealth.</p><p></p><p></p><p></p><p>Of course not, the community has a 40gp limit and a max amount of cash on hand of 300 gold.</p><p></p><p>But the players should be able to find anything they want that cost less than 40gp.</p><p></p><p></p><p></p><p>Well sure it's a game so keeping the players [including the DM] happy should be the primary goal.</p><p></p><p>Telling the players that the DM is going to limit the magic item options inorder to prevent the players from getting the good items, despite the fact that by the DM Guide and MIC they should be able to buy them seems more like punishment to the players.</p><p></p><p>If your players like that, more power to you becaus elike you said it comes out to what works for each DM and group. Which is one of the good things about DnD, you can always find a group catering to the game style you prefere.</p></blockquote><p></p>
[QUOTE="Foxworthy, post: 4802570, member: 80704"] Exactly the players get what they want for their characters but the illusion of the shop being filled to the brim with magic items isn't there. It's a way to give players what they want without having to sacrifice the realism of magic item shops. Getting items is still a challenge. The players need to face challenges to get the loot they end up selling for half in order to get the gear they want. And comparing my idea to a house rule about PC's not dieing is a bit off. Especially since I'm mentioned using the DM Guide rules on GP Limits in Community Wealth. Of course not, the community has a 40gp limit and a max amount of cash on hand of 300 gold. But the players should be able to find anything they want that cost less than 40gp. Well sure it's a game so keeping the players [including the DM] happy should be the primary goal. Telling the players that the DM is going to limit the magic item options inorder to prevent the players from getting the good items, despite the fact that by the DM Guide and MIC they should be able to buy them seems more like punishment to the players. If your players like that, more power to you becaus elike you said it comes out to what works for each DM and group. Which is one of the good things about DnD, you can always find a group catering to the game style you prefere. [/QUOTE]
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Items in shop; everything or a limited selection?
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