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Items in shop; everything or a limited selection?
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<blockquote data-quote="Oryan77" data-source="post: 4804181" data-attributes="member: 18701"><p>A thing I see more & more every year and it disturbs me more and more is people saying, "Well in the [insert book name here] it suggests doing....". </p><p></p><p>So instead of thinking logically with their own brain <strong>first</strong> and then using the books to tweak their ideas & improve them, they go straight for whatever the rulebooks say & use that to support their reasons for why they incorporate things in their game world (in this case, magic item shops).</p><p></p><p>I'm not as old school as a lot of people here, so maybe you old farts can tell me; was this the way people did things back in 1e & 2e? </p><p></p><p>I started mid 2e and only have experience from one 2e group, and we didn't do this. So this trait carried over with me when I began DMing 3e. The way I approach the game is I imagine how a world might work, set some boundaries for the world, and <strong>then</strong> I take what I like from the rulebooks. So just because the MIC says that I can handle magic items a certain way doesn't mean that that is the way I <em>should</em> be doing it. But so many people <em>expect</em> a campaign to run the way the rulebooks suggest. </p><p></p><p>Do DMs even think for themselves? I still have never heard one good reason for why a PC should get to go on magic item shopping sprees just because the player metagames and reads through the DMG like it's a Sears catalog. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 4804181, member: 18701"] A thing I see more & more every year and it disturbs me more and more is people saying, "Well in the [insert book name here] it suggests doing....". So instead of thinking logically with their own brain [b]first[/b] and then using the books to tweak their ideas & improve them, they go straight for whatever the rulebooks say & use that to support their reasons for why they incorporate things in their game world (in this case, magic item shops). I'm not as old school as a lot of people here, so maybe you old farts can tell me; was this the way people did things back in 1e & 2e? I started mid 2e and only have experience from one 2e group, and we didn't do this. So this trait carried over with me when I began DMing 3e. The way I approach the game is I imagine how a world might work, set some boundaries for the world, and [b]then[/b] I take what I like from the rulebooks. So just because the MIC says that I can handle magic items a certain way doesn't mean that that is the way I [i]should[/i] be doing it. But so many people [i]expect[/i] a campaign to run the way the rulebooks suggest. Do DMs even think for themselves? I still have never heard one good reason for why a PC should get to go on magic item shopping sprees just because the player metagames and reads through the DMG like it's a Sears catalog. :( [/QUOTE]
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