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Items in shop; everything or a limited selection?
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<blockquote data-quote="Foxworthy" data-source="post: 4804221" data-attributes="member: 80704"><p>That sounded a bit condescending.</p><p></p><p>First off, magic item shops are not suggested to exist by MIC except in largest of large cities. And the rules for players to be able to buy anything under the gp limit is in the DMG.</p><p></p><p>So yes, players can reasonable expect to be allowed to buy magic items, just like they can expect a longsword to do 1d8 damage. Unless they know the DM of the game doesn't use those rules. Nothing forces a DM to use any rule in any book to play the game.</p><p></p><p>But not using rules does not mean thinking for yourself, or you could have thought for yourself and not bought the rulebook at all. Thinking for yourself is reading the rules and using what's best for your game, and changing things that aren't best for your games to be best for your games.</p><p></p><p>No one here has advocated "one true way" of buying magic items.</p><p></p><p>Oh, and as for a good reason for why players can find items [and probably why the DMG suggest being able buy what you want] is because it's generally more fun for the players to get what they want rather then have to settle for whatever the DM whims them to have.</p><p></p><p>Their is no logical magic item distrabution in the game. Even if the DM determines availability that's not logical, that's arbitary. [And for good DM's that's fine] </p><p></p><p>Logically though only the best magic items would be available because no one would logically invest their own XP to make the subpar choices. </p><p></p><p>And if logically only the best stuff is around then what harm is there letting players buy whatever they want? Cause either they buy the best stuff that is around because logically no one would make subpar items, or they buy the sub par items that may not be the best but are what they want and since they aren't as good as the best they can't be overpowered.</p><p></p><p>Logic works to support the "buy what you can find under GP Limits" as well. The main advantage to the "buy what you can find under GP limits" is that the DM doens't have to spend time making inventories for every magic item store in the world and/or spend time having the players looking around for stuff.</p><p></p><p>Unless of course the DM has fun making the inventories, and/or the players have fun searching for items.</p></blockquote><p></p>
[QUOTE="Foxworthy, post: 4804221, member: 80704"] That sounded a bit condescending. First off, magic item shops are not suggested to exist by MIC except in largest of large cities. And the rules for players to be able to buy anything under the gp limit is in the DMG. So yes, players can reasonable expect to be allowed to buy magic items, just like they can expect a longsword to do 1d8 damage. Unless they know the DM of the game doesn't use those rules. Nothing forces a DM to use any rule in any book to play the game. But not using rules does not mean thinking for yourself, or you could have thought for yourself and not bought the rulebook at all. Thinking for yourself is reading the rules and using what's best for your game, and changing things that aren't best for your games to be best for your games. No one here has advocated "one true way" of buying magic items. Oh, and as for a good reason for why players can find items [and probably why the DMG suggest being able buy what you want] is because it's generally more fun for the players to get what they want rather then have to settle for whatever the DM whims them to have. Their is no logical magic item distrabution in the game. Even if the DM determines availability that's not logical, that's arbitary. [And for good DM's that's fine] Logically though only the best magic items would be available because no one would logically invest their own XP to make the subpar choices. And if logically only the best stuff is around then what harm is there letting players buy whatever they want? Cause either they buy the best stuff that is around because logically no one would make subpar items, or they buy the sub par items that may not be the best but are what they want and since they aren't as good as the best they can't be overpowered. Logic works to support the "buy what you can find under GP Limits" as well. The main advantage to the "buy what you can find under GP limits" is that the DM doens't have to spend time making inventories for every magic item store in the world and/or spend time having the players looking around for stuff. Unless of course the DM has fun making the inventories, and/or the players have fun searching for items. [/QUOTE]
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