Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Items in shop; everything or a limited selection?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 4804348" data-attributes="member: 18701"><p>Asking a question & disagreeing with a viewpoint makes me condescending? Ok.</p><p></p><p>I can argue so many points about your post, but I don't mean to be argumentative as you are being with me. I will just say that I don't agree and leave it at that.</p><p></p><p>I'm not trying to argue about anything. I'm not even saying it makes a game bad. I just keep hearing people trying to prove points in this thread by saying, "It says in so-n-so book that..." and I'm questioning why that is supposed to be reason enough for why it's not good if a DM doesn't have magic item shops. When that is your answer & you say it as if that's good enough to prove your point, then no, you are not thinking for yourself. </p><p></p><p>But when you say:</p><p></p><p></p><p></p><p>that's a very good explanation for why you would use magic item shops in your campaign. It's not a good enough reason for me to resort to it, but I understand why someone would for that reason. </p><p></p><p>I guess my last post was asking more of "why do more people seem to use the rulebooks to dictate how their world works rather than creating their own way for how their world works"? And I am not talking about 'crunch', such as why a sword does 1d8 dmg. I'm referring to 'fluff', the things that make your world come alive. A reason I ask is because I even got a negative reaction in this thread when I mentioned how my campaign works....as if it's a negative thing to do. So people obviously have an expectation about magic items no matter what world a DM runs (just because that's what the rulebooks say?).</p><p></p><p>It seems like more players complain about magic items when this is the way the group approaches the creation of a campaign world & their PCs. Player attitude towards this would be a lot different if they never had access to the DMG & MIC.</p><p></p><p></p><p></p><p>No...I'm pretty sure that's not it.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4804348, member: 18701"] Asking a question & disagreeing with a viewpoint makes me condescending? Ok. I can argue so many points about your post, but I don't mean to be argumentative as you are being with me. I will just say that I don't agree and leave it at that. I'm not trying to argue about anything. I'm not even saying it makes a game bad. I just keep hearing people trying to prove points in this thread by saying, "It says in so-n-so book that..." and I'm questioning why that is supposed to be reason enough for why it's not good if a DM doesn't have magic item shops. When that is your answer & you say it as if that's good enough to prove your point, then no, you are not thinking for yourself. But when you say: that's a very good explanation for why you would use magic item shops in your campaign. It's not a good enough reason for me to resort to it, but I understand why someone would for that reason. I guess my last post was asking more of "why do more people seem to use the rulebooks to dictate how their world works rather than creating their own way for how their world works"? And I am not talking about 'crunch', such as why a sword does 1d8 dmg. I'm referring to 'fluff', the things that make your world come alive. A reason I ask is because I even got a negative reaction in this thread when I mentioned how my campaign works....as if it's a negative thing to do. So people obviously have an expectation about magic items no matter what world a DM runs (just because that's what the rulebooks say?). It seems like more players complain about magic items when this is the way the group approaches the creation of a campaign world & their PCs. Player attitude towards this would be a lot different if they never had access to the DMG & MIC. No...I'm pretty sure that's not it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Items in shop; everything or a limited selection?
Top