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<blockquote data-quote="Amazing Mumford" data-source="post: 4804573" data-attributes="member: 33976"><p>Where does it say this? That players are allowed to buy anything under the gp limit? if it's there, I certainly must have missed it...</p><p> </p><p></p><p> </p><p>Well, when rolling random magic items for determining treasure it is random, and not necessarily logical... maybe purposefully changing a few results to make more sense for the campaign and or particular place in the campaign would in fact be logical. Arbitrary implies randomness, if a DM is determining item availability based on sense and logic then it is logical, and not arbitrary.</p><p> </p><p></p><p> </p><p>Here's where you lose me. Using the term "best magic items" is very subjective-- what's best for your PC and best for another PC is not the same. And the fact is that there <em>are</em> so-called "sub-par" items out there, not every sword a paladin comes across is holy! Or maybe in your campaign there is a "Santa's Workshop" of elven paladins just mass-producing holy swords because that's the best item around...</p><p> </p><p>Also, look at NPC stats-- some of them have pretty cool stuff, some of them have "sub-par" things. That's the way randomness should work, and I believe that bests suits the balance. I posted before that we once had a DM who let us "custom-buy" our items and we literally plowed through encounters that should have been challenging for our ECL. Tailoring PC's optimizes them, min/max style, makes them more powerful, and disrupts the balance. A Power Gamer in the group wanted a bow that did acid and sonic damage, because out-of-character he knew that less monsters are immune to those two damage types than to fire, cold, or electricity. To me that's meta-gaming, and I am personally against that.</p><p> </p><p>I think your logic is a little off, obviously there ARE "sub-par" items out there, which "logically" means someone's making them, which "logically" means that they are available!</p><p> </p><p>Then again, as always, do whatever works for your campaign. If your gaming group works as Power Gamers and min/maxers and everyone has fun then really that's all that counts. If no one wants to put in any time to flesh out certain shops or using "soft skills" to look for stuff then don't-- I'm not saying my way is the best way, but I feel that the spirit of the rules and the game does not advocate magic-item Wall-Marts.</p></blockquote><p></p>
[QUOTE="Amazing Mumford, post: 4804573, member: 33976"] Where does it say this? That players are allowed to buy anything under the gp limit? if it's there, I certainly must have missed it... Well, when rolling random magic items for determining treasure it is random, and not necessarily logical... maybe purposefully changing a few results to make more sense for the campaign and or particular place in the campaign would in fact be logical. Arbitrary implies randomness, if a DM is determining item availability based on sense and logic then it is logical, and not arbitrary. Here's where you lose me. Using the term "best magic items" is very subjective-- what's best for your PC and best for another PC is not the same. And the fact is that there [I]are[/I] so-called "sub-par" items out there, not every sword a paladin comes across is holy! Or maybe in your campaign there is a "Santa's Workshop" of elven paladins just mass-producing holy swords because that's the best item around... Also, look at NPC stats-- some of them have pretty cool stuff, some of them have "sub-par" things. That's the way randomness should work, and I believe that bests suits the balance. I posted before that we once had a DM who let us "custom-buy" our items and we literally plowed through encounters that should have been challenging for our ECL. Tailoring PC's optimizes them, min/max style, makes them more powerful, and disrupts the balance. A Power Gamer in the group wanted a bow that did acid and sonic damage, because out-of-character he knew that less monsters are immune to those two damage types than to fire, cold, or electricity. To me that's meta-gaming, and I am personally against that. I think your logic is a little off, obviously there ARE "sub-par" items out there, which "logically" means someone's making them, which "logically" means that they are available! Then again, as always, do whatever works for your campaign. If your gaming group works as Power Gamers and min/maxers and everyone has fun then really that's all that counts. If no one wants to put in any time to flesh out certain shops or using "soft skills" to look for stuff then don't-- I'm not saying my way is the best way, but I feel that the spirit of the rules and the game does not advocate magic-item Wall-Marts. [/QUOTE]
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