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<blockquote data-quote="green slime" data-source="post: 4804647" data-attributes="member: 1325"><p>The problem here being that just because a DM decides to handwave the purchasing effort of obtaining a new minor magical item, does <strong>not</strong> imply the existance of magic-item Wall-Marts, and stating that it does so and similarly stating that it is against "the spirit of the rules", is somewhat insulting. </p><p></p><p>Consider if you would calling handwaving a week's travel along a well patrolled highway in a civilised area as being against the spirit of the rules. No sane DM would make such a claim. What about handwaving all the bodily functions over a weekly period? If people feel that a certain activity is not enjoyable, certain details are too much detail, or certain aspects reduce their enjoyment, then surely, it cannot be against "the spirit o the rules" to exclude those aspects, or to merely glaze over them with a sentance or three describing the process.</p><p></p><p>The whole argument about Magic-items Walmarts is a strawman: No DM I have met on or off line, has had major items automatically available. The only real difference being one of scale (what constitutes a major item, some campaigns consider CLW potions rare and wonderous, others Holy Avengers), not either/or on/off. The extent to what hoops you want your players to leap through to achieve their intended goal. </p><p></p><p>When I go as a player, I want an exciting co-operative story to unfold, and while that may certainly occur in a marketplace/bar/city, By the time you're at 14th level, and looking to upgrade your bracers, and purchase a new cloak, being told for the umpteenth time that a City as Greyhawk has no one willing to sell me a scroll with a 6th level spell, and that I need to make 27 opposed skill check die rolls and roleplay interaction with 32 NPC's over 2½ hours of valuable game time, in order to get a benefit so I can actually have a use for the loot I have obtained, I'd be inclined to tell the DM to shove his game in a dark, smelly orifice. </p><p></p><p>Downtime is nice. It allows these interactions to be arranged before the real face time, so the plot can actually move forward during the game.</p></blockquote><p></p>
[QUOTE="green slime, post: 4804647, member: 1325"] The problem here being that just because a DM decides to handwave the purchasing effort of obtaining a new minor magical item, does [b]not[/b] imply the existance of magic-item Wall-Marts, and stating that it does so and similarly stating that it is against "the spirit of the rules", is somewhat insulting. Consider if you would calling handwaving a week's travel along a well patrolled highway in a civilised area as being against the spirit of the rules. No sane DM would make such a claim. What about handwaving all the bodily functions over a weekly period? If people feel that a certain activity is not enjoyable, certain details are too much detail, or certain aspects reduce their enjoyment, then surely, it cannot be against "the spirit o the rules" to exclude those aspects, or to merely glaze over them with a sentance or three describing the process. The whole argument about Magic-items Walmarts is a strawman: No DM I have met on or off line, has had major items automatically available. The only real difference being one of scale (what constitutes a major item, some campaigns consider CLW potions rare and wonderous, others Holy Avengers), not either/or on/off. The extent to what hoops you want your players to leap through to achieve their intended goal. When I go as a player, I want an exciting co-operative story to unfold, and while that may certainly occur in a marketplace/bar/city, By the time you're at 14th level, and looking to upgrade your bracers, and purchase a new cloak, being told for the umpteenth time that a City as Greyhawk has no one willing to sell me a scroll with a 6th level spell, and that I need to make 27 opposed skill check die rolls and roleplay interaction with 32 NPC's over 2½ hours of valuable game time, in order to get a benefit so I can actually have a use for the loot I have obtained, I'd be inclined to tell the DM to shove his game in a dark, smelly orifice. Downtime is nice. It allows these interactions to be arranged before the real face time, so the plot can actually move forward during the game. [/QUOTE]
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