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Items in shop; everything or a limited selection?
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<blockquote data-quote="DarkelvenSFi" data-source="post: 4804734" data-attributes="member: 82911"><p>I've been soaking up the different ideas in here trying to make sense of it all. </p><p></p><p>The idea of having magic shops or having players roll through search and acquire checks to find specific items (or to find someone to make the item) both seem quite similar to me now... the only difference is the play-time involved. With the magic shop, the DM has pregenerated the goods that the players could reasonably find in that town. They're effectively replacing extensive 'shopping time' and allowing for more 'story/combat time'.</p><p></p><p>For this reason, I don't really see the <em>theme</em> of magic item shops so much a problem; as a plausible excuse for replacing/avoiding search and acquire rolls. </p><p></p><p>In all cases, the DM decides what gaming style works for themselves and the players. Some people may approve of a heavy dose of shopping time, really enjoying the time spent. </p><p></p><p>I'd argue the that the game style itself; story based campaign vs combat focused (and any variations therein) better determine the method of magic item delivery.</p><p></p><p>The core concept each DM uses to provide magic items, it seems, comes down to the game style preferred; rather than any rules provided in the books (which are often superceeded or altered in different books).</p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4804734, member: 82911"] I've been soaking up the different ideas in here trying to make sense of it all. The idea of having magic shops or having players roll through search and acquire checks to find specific items (or to find someone to make the item) both seem quite similar to me now... the only difference is the play-time involved. With the magic shop, the DM has pregenerated the goods that the players could reasonably find in that town. They're effectively replacing extensive 'shopping time' and allowing for more 'story/combat time'. For this reason, I don't really see the [I]theme[/I] of magic item shops so much a problem; as a plausible excuse for replacing/avoiding search and acquire rolls. In all cases, the DM decides what gaming style works for themselves and the players. Some people may approve of a heavy dose of shopping time, really enjoying the time spent. I'd argue the that the game style itself; story based campaign vs combat focused (and any variations therein) better determine the method of magic item delivery. The core concept each DM uses to provide magic items, it seems, comes down to the game style preferred; rather than any rules provided in the books (which are often superceeded or altered in different books). [/QUOTE]
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