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Items in shop; everything or a limited selection?
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<blockquote data-quote="DarkelvenSFi" data-source="post: 4805058" data-attributes="member: 82911"><p>I took a look at that blog, and made a post to it. For the sake of completeness (and the effort it took to write it), I'll post it here too:</p><p></p><p>I'm think you're making one fatal flaw with your 'no magic shops' spiel. But several others as well. Comparing the fantasy world population to the real world population to determine how many PCs there would be hurts my brain... you're using guesswork to boil down to an abstract number in an effort to prove a point of view; and something that has little bearing on that view.</p><p></p><p>The fantasy world isn't only filled with humans.. nor just elves, dwarves, gnomes, halflings, giants, dragons, fey, demons, undead, and monstrous humaniods (to name a few that could conceivably make magical items). The occupations of these people aren't restricted by class either; nor is their ability to make magical items solely restricted to those that take on an adventuring class.</p><p></p><p>So you're now seeing that there could be a larger number of magical items available. Truth is, most monsters have a magical item on their person or in their possession. Nearly all classes (whether PC or NPC) will have some form of magical item. Even the basic NPCs you'll find about town may have some heirloom of some small magic. Nobles and royalty will have some form of magic item in their possession.</p><p></p><p>So there's really a large number of items about. </p><p></p><p>The question now becomes; how do they get them if not from a shop. Sure you could say they are made; but that's just an extension of the shop idea; you're just delaying the item arriving in hand (you're having it delivered in 30 days, so to speak).</p><p></p><p>The concept of a magic item shop isn't so bizarre. The average wage for people in the realm seems to be between a half gold to maybe 3 or so gold pieces each day. The average magic item can sell for between 12,000 and 45,000. Half of this is considered profit. By this reasoning, the shopkeeper needs only sell one item a year to be ahead by far. Factor in armed guards, overhead costs on the establishment, etc... it's not entirely unrealistic for each city/town to have a magic shop that caters only for the occasional passing adventurer.</p></blockquote><p></p>
[QUOTE="DarkelvenSFi, post: 4805058, member: 82911"] I took a look at that blog, and made a post to it. For the sake of completeness (and the effort it took to write it), I'll post it here too: I'm think you're making one fatal flaw with your 'no magic shops' spiel. But several others as well. Comparing the fantasy world population to the real world population to determine how many PCs there would be hurts my brain... you're using guesswork to boil down to an abstract number in an effort to prove a point of view; and something that has little bearing on that view. The fantasy world isn't only filled with humans.. nor just elves, dwarves, gnomes, halflings, giants, dragons, fey, demons, undead, and monstrous humaniods (to name a few that could conceivably make magical items). The occupations of these people aren't restricted by class either; nor is their ability to make magical items solely restricted to those that take on an adventuring class. So you're now seeing that there could be a larger number of magical items available. Truth is, most monsters have a magical item on their person or in their possession. Nearly all classes (whether PC or NPC) will have some form of magical item. Even the basic NPCs you'll find about town may have some heirloom of some small magic. Nobles and royalty will have some form of magic item in their possession. So there's really a large number of items about. The question now becomes; how do they get them if not from a shop. Sure you could say they are made; but that's just an extension of the shop idea; you're just delaying the item arriving in hand (you're having it delivered in 30 days, so to speak). The concept of a magic item shop isn't so bizarre. The average wage for people in the realm seems to be between a half gold to maybe 3 or so gold pieces each day. The average magic item can sell for between 12,000 and 45,000. Half of this is considered profit. By this reasoning, the shopkeeper needs only sell one item a year to be ahead by far. Factor in armed guards, overhead costs on the establishment, etc... it's not entirely unrealistic for each city/town to have a magic shop that caters only for the occasional passing adventurer. [/QUOTE]
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