Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Items made by Paladins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaker2003" data-source="post: 3253431" data-attributes="member: 18667"><p><strong>*sigh*</strong></p><p></p><p>Okay.</p><p>I wanted to expand the list of magic items a paladin could make . . . assuming that a paladin (who has devoted their life to righting wrongs and obliterating evil) would make magic items for combating evil and lawlessness, as well as to alleviate the suffering they bring. So, I want to draw all the attention back to that. I've listed everything from the DMG that a paladin could make in post 13.</p><p></p><p>I've offered up 3 items in the first post for the paladin:</p><p>Healer's Gloves - These seem to have been accepted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Blessed (weapon ability) - Has been catching a lot of flack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>Dripping (weapon ability) - Has recieved no comments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>I would apprediate any help with the above items.</p><p>-----------------------------------------------------------------------------------------</p><p>I still want to get more items for paladins to make, so I would appreciate any ideas and suggestions. To help with this, i'm going to include all the paladin spells from the SRD.<a href="http://www.wizards.com/d20/files/v35/SpellListII.rtf" target="_blank">http://www.wizards.com/d20/files/v35/SpellListII.rtf</a> </p><p>[sblock]<strong>1ST-LEVEL PALADIN SPELLS</strong>[sblock]</p><p>Bless: Allies gain +1 on attack rolls and +1 on saves against fear.</p><p>Bless Water: Makes holy water.</p><p>Bless Weapon: Weapon strikes true against evil foes.</p><p>Create Water: Creates 2 gallons/level of pure water.</p><p>Cure Light Wounds: Cures 1d8 damage +1/level (max +5).</p><p>Detect Poison: Detects poison in one creature or small object.</p><p>Detect Undead: Reveals undead within 60 ft.</p><p>Divine Favor: You gain +1 per three levels on attack and damage rolls.</p><p>Endure Elements: Exist comfortably in hot or cold environments.</p><p>Magic Weapon: Weapon gains +1 bonus.</p><p>Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p>Read Magic: Read scrolls and spellbooks.</p><p>Resistance: Subject gains +1 on saving throws.</p><p>Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.</p><p>Virtue: Subject gains 1 temporary hp.[/sblock]</p><p><strong>2ND-LEVEL PALADIN SPELLS</strong>[sblock]</p><p>Bull’s Strength: Subject gains +4 to Str for 1 min./level.</p><p>Delay Poison: Stops poison from harming subject for 1 hour/level.</p><p>Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.</p><p>Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.</p><p>Remove Paralysis: Frees one or more creatures from paralysis or slow effect.</p><p>Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.</p><p>Shield Other F: You take half of subject’s damage.</p><p>Undetectable Alignment: Conceals alignment for 24 hours.</p><p>Zone of Truth: Subjects within range cannot lie.[/sblock]</p><p><strong>3RD-LEVEL PALADIN SPELLS</strong>[sblock]</p><p>Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).</p><p>Daylight: 60-ft. radius of bright light.</p><p>Discern Lies: Reveals deliberate falsehoods.</p><p>Dispel Magic: Cancels spells and magical effects.</p><p>Heal Mount: As heal on warhorse or other special mount.</p><p>Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level.</p><p>Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level.</p><p>Magic Weapon, Greater: +1 bonus/four levels (max +5).</p><p>Prayer: Allies +1 bonus on most rolls, enemies –1 penalty.</p><p>Remove Blindness/Deafness: Cures normal or magical conditions.</p><p>Remove Curse: Frees object or person from curse.[/sblock]</p><p><strong>4TH-LEVEL PALADIN SPELLS</strong>[sblock]</p><p>Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.</p><p>Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).</p><p>Death Ward: Grants immunity to death spells and negative energy effects.</p><p>Dispel Chaos: +4 bonus against attacks by chaotic creatures.</p><p>Dispel Evil: +4 bonus against attacks by evil creatures.</p><p>Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.</p><p>Mark of Justice: Designates action that will trigger curse on subject.</p><p>Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.</p><p>Restoration: Restores level and ability score drains.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="jaker2003, post: 3253431, member: 18667"] [b]*sigh*[/b] Okay. I wanted to expand the list of magic items a paladin could make . . . assuming that a paladin (who has devoted their life to righting wrongs and obliterating evil) would make magic items for combating evil and lawlessness, as well as to alleviate the suffering they bring. So, I want to draw all the attention back to that. I've listed everything from the DMG that a paladin could make in post 13. I've offered up 3 items in the first post for the paladin: Healer's Gloves - These seem to have been accepted :) Blessed (weapon ability) - Has been catching a lot of flack :( Dripping (weapon ability) - Has recieved no comments :( I would apprediate any help with the above items. ----------------------------------------------------------------------------------------- I still want to get more items for paladins to make, so I would appreciate any ideas and suggestions. To help with this, i'm going to include all the paladin spells from the SRD.[URL=http://www.wizards.com/d20/files/v35/SpellListII.rtf]http://www.wizards.com/d20/files/v35/SpellListII.rtf[/URL] [sblock][B]1ST-LEVEL PALADIN SPELLS[/B][sblock] Bless: Allies gain +1 on attack rolls and +1 on saves against fear. Bless Water: Makes holy water. Bless Weapon: Weapon strikes true against evil foes. Create Water: Creates 2 gallons/level of pure water. Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Detect Poison: Detects poison in one creature or small object. Detect Undead: Reveals undead within 60 ft. Divine Favor: You gain +1 per three levels on attack and damage rolls. Endure Elements: Exist comfortably in hot or cold environments. Magic Weapon: Weapon gains +1 bonus. Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Virtue: Subject gains 1 temporary hp.[/sblock] [B]2ND-LEVEL PALADIN SPELLS[/B][sblock] Bull’s Strength: Subject gains +4 to Str for 1 min./level. Delay Poison: Stops poison from harming subject for 1 hour/level. Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. Remove Paralysis: Frees one or more creatures from paralysis or slow effect. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Shield Other F: You take half of subject’s damage. Undetectable Alignment: Conceals alignment for 24 hours. Zone of Truth: Subjects within range cannot lie.[/sblock] [B]3RD-LEVEL PALADIN SPELLS[/B][sblock] Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). Daylight: 60-ft. radius of bright light. Discern Lies: Reveals deliberate falsehoods. Dispel Magic: Cancels spells and magical effects. Heal Mount: As heal on warhorse or other special mount. Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level. Magic Weapon, Greater: +1 bonus/four levels (max +5). Prayer: Allies +1 bonus on most rolls, enemies –1 penalty. Remove Blindness/Deafness: Cures normal or magical conditions. Remove Curse: Frees object or person from curse.[/sblock] [B]4TH-LEVEL PALADIN SPELLS[/B][sblock] Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). Death Ward: Grants immunity to death spells and negative energy effects. Dispel Chaos: +4 bonus against attacks by chaotic creatures. Dispel Evil: +4 bonus against attacks by evil creatures. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. Mark of Justice: Designates action that will trigger curse on subject. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Restoration: Restores level and ability score drains.[/sblock][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Items made by Paladins
Top