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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
items that allow you to spend healing surges
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<blockquote data-quote="CapnZapp" data-source="post: 4710532" data-attributes="member: 12731"><p>I'm not sure what to think here.</p><p></p><p>On one hand, there aren't any true healing potions anymore. The ones that exist return modest amounts of hit points only.</p><p></p><p>On the other, there's things like the <em>Robe of Contingency</em> (AV, page 49). That item is rather easily available to most - everyone have Cloth proficiency and the +1 version is only 4th level. (Yes, it only works when you're bloodied. However, as we shall see, that isn't necessarily a bad thing).</p><p></p><p>Now, I'm not primarily thinking of player characters here. They already have easy access to their healing surges. But <em>monsters</em> don't have Second Wind. And generally no healing powers either.</p><p></p><p></p><p>Now, if I were a Solo monster, I'd desire this Robe more than anything. I might have a thousand hit points, and for the paltry cost of 840 gp I can get access to a daily power that restores 250 hit points!</p><p></p><p>Compare this to the potions; where I need to spend twenty-five rounds downing Potions of Healing or fork out a painful 125,000 gold for five Potions of Recovery!</p><p></p><p>In Third Edition, I could create a scene where the heroes battle the BBEG, and when they press him hard enough, bloodying him, he runs away into another room, bolting the door behind him.</p><p></p><p>When the PCs finally break down the door, he can be seen downing the last of a true potion of healing, restoring plenty of hit points.</p><p></p><p></p><p>In Fourth Edition, the general impression is that I "shouldn't" do that. This, however, leads me back to the Robe of Contingency. With this robe, this is <em>exactly</em> what I can accomplish.</p><p></p><p>Now then, can you see any good reason why I can't create an Elixir* of Healing? Something like this:</p><p><span style="color: DarkOrange">Elixir of Healing</span></p><p><span style="color: DarkOrange">Power (Daily ✦ Healing): Standard Action. Drink this potion when you are bloodied. You can spend a healing surge.</span></p><p><span style="color: DarkOrange">Special: Consuming this elixir counts as a use of a magic item daily power.</span></p><p><span style="color: DarkOrange"></span></p><p><em>*) not Potion - we need a 1/day limit in case this ever falls into the hands of the player characters.</em></p><p></p><p>This would be much more thematic. It wouldn't use the armor slot, but it gets old very fast if all my VIP BBEG has the same kind of robe. Besides, as I said, an item like this is much more valuable for a NPC than for a PC. Especially if it's elite or a solo.</p><p></p><p>The difference between this item and merely relying on the rules for healing surges is that I wouldn't be forced into orchestrating a short rest between the first encounter with the monster and the second one. Little else changes.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4710532, member: 12731"] I'm not sure what to think here. On one hand, there aren't any true healing potions anymore. The ones that exist return modest amounts of hit points only. On the other, there's things like the [I]Robe of Contingency[/I] (AV, page 49). That item is rather easily available to most - everyone have Cloth proficiency and the +1 version is only 4th level. (Yes, it only works when you're bloodied. However, as we shall see, that isn't necessarily a bad thing). Now, I'm not primarily thinking of player characters here. They already have easy access to their healing surges. But [I]monsters[/I] don't have Second Wind. And generally no healing powers either. Now, if I were a Solo monster, I'd desire this Robe more than anything. I might have a thousand hit points, and for the paltry cost of 840 gp I can get access to a daily power that restores 250 hit points! Compare this to the potions; where I need to spend twenty-five rounds downing Potions of Healing or fork out a painful 125,000 gold for five Potions of Recovery! In Third Edition, I could create a scene where the heroes battle the BBEG, and when they press him hard enough, bloodying him, he runs away into another room, bolting the door behind him. When the PCs finally break down the door, he can be seen downing the last of a true potion of healing, restoring plenty of hit points. In Fourth Edition, the general impression is that I "shouldn't" do that. This, however, leads me back to the Robe of Contingency. With this robe, this is [I]exactly[/I] what I can accomplish. Now then, can you see any good reason why I can't create an Elixir* of Healing? Something like this: [COLOR="DarkOrange"]Elixir of Healing Power (Daily ✦ Healing): Standard Action. Drink this potion when you are bloodied. You can spend a healing surge. Special: Consuming this elixir counts as a use of a magic item daily power. [/COLOR] [I]*) not Potion - we need a 1/day limit in case this ever falls into the hands of the player characters.[/I] This would be much more thematic. It wouldn't use the armor slot, but it gets old very fast if all my VIP BBEG has the same kind of robe. Besides, as I said, an item like this is much more valuable for a NPC than for a PC. Especially if it's elite or a solo. The difference between this item and merely relying on the rules for healing surges is that I wouldn't be forced into orchestrating a short rest between the first encounter with the monster and the second one. Little else changes. [/QUOTE]
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items that allow you to spend healing surges
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