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Community
General Tabletop Discussion
*Pathfinder & Starfinder
items that allow you to spend healing surges
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4711080" data-attributes="member: 82106"><p>Or you can just give your BBEG a potion of recovery, unless he has 200+ hit points it will be the same thing, or better. Even if he's above that it will be a fair boost to his hit points. For higher level BBEGs just add in a Second Wind. Not that there is anything wrong with your solution, it works fine too. </p><p></p><p>I'm not really sure what you mean by 'there are no true healing potions' either. At low levels gaining 10hp is usually more than the character's surge value. Even at higher levels healing potions have numerous advantages, the main one being they are cheap and if you have a pc with the brew potion ritual they can make one for 50gp at 5th level.</p><p></p><p>I'm not sure why people constantly assert that PCs have easy access to healing. They have SOME access. Even assuming a party has a Paladin and a Cleric in the party that basically gives access to roughly one surge per character per encounter, plus their second wind. In a really tough encounter that may well not be enough, and having 1 or 2 healing potions, especially if you are a fighter, is a huge advantage. By 10th level the 10hp per potion does start to get a bit weak, but then you're going to start to be able to find 15th level items, including potions of vitality at that point, which again are going to be pretty good and at 15th level you can brew those as well. 1000gp cost per potion at 15th level is not really a huge cost. Pretty much the same thing when you hit 20th level you can start to find potions of recovery, and at 25th level you can brew them, and again at that point 25,000gp is not an unsupportable cost factor.</p><p></p><p>Certainly for low level characters I would say potions of healing are practically a vital necessity and whether or not you consider it 'true healing' or not, healing it is!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4711080, member: 82106"] Or you can just give your BBEG a potion of recovery, unless he has 200+ hit points it will be the same thing, or better. Even if he's above that it will be a fair boost to his hit points. For higher level BBEGs just add in a Second Wind. Not that there is anything wrong with your solution, it works fine too. I'm not really sure what you mean by 'there are no true healing potions' either. At low levels gaining 10hp is usually more than the character's surge value. Even at higher levels healing potions have numerous advantages, the main one being they are cheap and if you have a pc with the brew potion ritual they can make one for 50gp at 5th level. I'm not sure why people constantly assert that PCs have easy access to healing. They have SOME access. Even assuming a party has a Paladin and a Cleric in the party that basically gives access to roughly one surge per character per encounter, plus their second wind. In a really tough encounter that may well not be enough, and having 1 or 2 healing potions, especially if you are a fighter, is a huge advantage. By 10th level the 10hp per potion does start to get a bit weak, but then you're going to start to be able to find 15th level items, including potions of vitality at that point, which again are going to be pretty good and at 15th level you can brew those as well. 1000gp cost per potion at 15th level is not really a huge cost. Pretty much the same thing when you hit 20th level you can start to find potions of recovery, and at 25th level you can brew them, and again at that point 25,000gp is not an unsupportable cost factor. Certainly for low level characters I would say potions of healing are practically a vital necessity and whether or not you consider it 'true healing' or not, healing it is! [/QUOTE]
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items that allow you to spend healing surges
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