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General Tabletop Discussion
*Pathfinder & Starfinder
Items that Grant Additional Spells Known
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<blockquote data-quote="UltimaGabe" data-source="post: 1568984" data-attributes="member: 16019"><p>I just want to ask you something.... How, exactly, is knowing dozens of 0- and 1st-level spells going to make the Sorcerer "outshine" the Wizard?</p><p></p><p>Lower-level spells become VERY obsolete as levels increase- and no Sorcerer is going to be able to afford "dozens" of spell items until very high levels. I don't know about you, but I don't usually have hundreds of thousands of GP to throw around at 10th level.</p><p></p><p>I just don't understand your reasoning. You honestly think that an item that adds a spell known to a Sorcerer's list is more powerful than an item that lets a Sorcerer cast an item indefinitely? A Ring of Fireball, for example, cost 27,000 gp, could be cast hundreds of times a day, all doing 5d6 with a save DC of 14. Over the course of a day, if the wearer were so inclined, he could do nothing but use that item and just blow everything up, dealing hundreds of points of damage a day. A Ring of Granted Fireball, however, would be more powerful, but at absolute most, how often could a Sorcerer use it? Ten times a day? At absolute most. True, a 10d6 Fireball is more powerful than a 5d6 Fireball, but you could use the Ring of Fireball for years and years continuously without any drain of your own power. But once the Sorcerer wants to power it himself, it's suddenly a huge abuse of power. I see your logic.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 1568984, member: 16019"] I just want to ask you something.... How, exactly, is knowing dozens of 0- and 1st-level spells going to make the Sorcerer "outshine" the Wizard? Lower-level spells become VERY obsolete as levels increase- and no Sorcerer is going to be able to afford "dozens" of spell items until very high levels. I don't know about you, but I don't usually have hundreds of thousands of GP to throw around at 10th level. I just don't understand your reasoning. You honestly think that an item that adds a spell known to a Sorcerer's list is more powerful than an item that lets a Sorcerer cast an item indefinitely? A Ring of Fireball, for example, cost 27,000 gp, could be cast hundreds of times a day, all doing 5d6 with a save DC of 14. Over the course of a day, if the wearer were so inclined, he could do nothing but use that item and just blow everything up, dealing hundreds of points of damage a day. A Ring of Granted Fireball, however, would be more powerful, but at absolute most, how often could a Sorcerer use it? Ten times a day? At absolute most. True, a 10d6 Fireball is more powerful than a 5d6 Fireball, but you could use the Ring of Fireball for years and years continuously without any drain of your own power. But once the Sorcerer wants to power it himself, it's suddenly a huge abuse of power. I see your logic. [/QUOTE]
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Items that Grant Additional Spells Known
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