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<blockquote data-quote="Lanliss" data-source="post: 7115927" data-attributes="member: 6801219"><p>I like the idea of giving my players unique magical items, which work only for a single character, which increase in power as they get stronger. For example, I will be playing in a Party of 2 game soon, and the DM said she didn't care what we did with our characters. Any combination of homebrew, official, multiclassing or feats was allowed. So, the other player wanted a pair of fist/shields* that get stronger as he levels. I simply gave them monk scaling, and +1 AC per shield worn. So he can swing a Longsword, and have his Fist-shield on the other hand for some defense, but he will be dual wielding them for +2 AC and 1d6 damage for each one. </p><p></p><p>Have you ever done anything like this? A sword that slowly gets stronger, a Bow that unlocks new abilities as you use it over time? Maybe a shield that attains more defense as it is hit more? It would be cool to have weapons with "Experience points" that they gain by dealing or taking damage depending on the weapon type.</p><p></p><p>Anyway, just a thought I have been thinking on for a while.</p><p></p><p>*Basically, imagine bending a coin at 90 degrees, about 2/3 through it. The 1/3 is bent in front of his fist, while the 2/3 extends back along his arm. No comments on realism please, this isn't going to be that type of game.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7115927, member: 6801219"] I like the idea of giving my players unique magical items, which work only for a single character, which increase in power as they get stronger. For example, I will be playing in a Party of 2 game soon, and the DM said she didn't care what we did with our characters. Any combination of homebrew, official, multiclassing or feats was allowed. So, the other player wanted a pair of fist/shields* that get stronger as he levels. I simply gave them monk scaling, and +1 AC per shield worn. So he can swing a Longsword, and have his Fist-shield on the other hand for some defense, but he will be dual wielding them for +2 AC and 1d6 damage for each one. Have you ever done anything like this? A sword that slowly gets stronger, a Bow that unlocks new abilities as you use it over time? Maybe a shield that attains more defense as it is hit more? It would be cool to have weapons with "Experience points" that they gain by dealing or taking damage depending on the weapon type. Anyway, just a thought I have been thinking on for a while. *Basically, imagine bending a coin at 90 degrees, about 2/3 through it. The 1/3 is bent in front of his fist, while the 2/3 extends back along his arm. No comments on realism please, this isn't going to be that type of game. [/QUOTE]
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