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<blockquote data-quote="patwil" data-source="post: 7115971" data-attributes="member: 6877673"><p>I have done this in recent games that I have DM'd and have specifically asked for this in games I have played. I love the concept of items that grow with you rather than be cast aside at the first glitter of something new (WoW I'm looking at you).</p><p></p><p>Some that I have created: Rapier of Deception - started off simply as magical (so it could damage those pesky immune to non-magical creatures). Next it gained a twinkling guard so that once per opponent you could attempt to blind them for a round (only works on each person once, afterwards they learn to shield their eyes). Finally it gained a shadowy appearance such that enemies had to roll a perception versus his stealth check to realize he was actually drawing a weapon- failure caused opponents to be surprised (which worked well as he is an assassin rogue). I created this for a party member that left but forgot to write it down, so I recreated for this new guy.</p><p></p><p>Clothing of obstruction - reduces all target damage by 3 as it gets caught up the robes. Not armor so it will work with other special abilities.</p><p></p><p>Dual Lightsaber - (a thread here someone was asking about his character that was modeled on the Jedi concept, something I found intriguing so I made a Stout Halfling Barbarian Wizard). This is an 18 inch rod that when the button is pushed becomes a magical quarterstaff. It has the ability to cast Searing Smite (right now twice, then add more times) as a bonus action. In all ways it functions like the spell so it lasts for 1 minute and requires concentration rolls when hit. Finally, I said that when Searing Smite is active and he wields the quarterstaff with 2 hands it provides the protection of a shield.</p><p></p><p>For a warlock I gave him a rod of the pact keeper reskinned as a dagger with a jade spell gem in the hilt. My plan is to add bonuses as he advances and maybe allow him to find more spell gems. (As an aside - spell gems are pretty powerful for warlocks)</p><p></p><p>Ring of Phantom Steed - as characters advance they have a percentage chance when using it to call a flying creature, but as a baseline they can summon any medium creature they want - large cat, snake, etc.</p><p></p><p>A fiddle for a bard - provides a +1 to spells cast, when played provides +1 to AC, also forces the attacker to make a will save to even attack the bard. Finally it will gain spells like a ring of spell storing as the bard advances. </p><p></p><p>Almost every character I make I try to create a magical weapon and magical armor that will grow with the players. So far the response has been overwhelmingly positive.</p><p></p><p></p><p>Sent from my iPad using EN World</p></blockquote><p></p>
[QUOTE="patwil, post: 7115971, member: 6877673"] I have done this in recent games that I have DM'd and have specifically asked for this in games I have played. I love the concept of items that grow with you rather than be cast aside at the first glitter of something new (WoW I'm looking at you). Some that I have created: Rapier of Deception - started off simply as magical (so it could damage those pesky immune to non-magical creatures). Next it gained a twinkling guard so that once per opponent you could attempt to blind them for a round (only works on each person once, afterwards they learn to shield their eyes). Finally it gained a shadowy appearance such that enemies had to roll a perception versus his stealth check to realize he was actually drawing a weapon- failure caused opponents to be surprised (which worked well as he is an assassin rogue). I created this for a party member that left but forgot to write it down, so I recreated for this new guy. Clothing of obstruction - reduces all target damage by 3 as it gets caught up the robes. Not armor so it will work with other special abilities. Dual Lightsaber - (a thread here someone was asking about his character that was modeled on the Jedi concept, something I found intriguing so I made a Stout Halfling Barbarian Wizard). This is an 18 inch rod that when the button is pushed becomes a magical quarterstaff. It has the ability to cast Searing Smite (right now twice, then add more times) as a bonus action. In all ways it functions like the spell so it lasts for 1 minute and requires concentration rolls when hit. Finally, I said that when Searing Smite is active and he wields the quarterstaff with 2 hands it provides the protection of a shield. For a warlock I gave him a rod of the pact keeper reskinned as a dagger with a jade spell gem in the hilt. My plan is to add bonuses as he advances and maybe allow him to find more spell gems. (As an aside - spell gems are pretty powerful for warlocks) Ring of Phantom Steed - as characters advance they have a percentage chance when using it to call a flying creature, but as a baseline they can summon any medium creature they want - large cat, snake, etc. A fiddle for a bard - provides a +1 to spells cast, when played provides +1 to AC, also forces the attacker to make a will save to even attack the bard. Finally it will gain spells like a ring of spell storing as the bard advances. Almost every character I make I try to create a magical weapon and magical armor that will grow with the players. So far the response has been overwhelmingly positive. Sent from my iPad using EN World [/QUOTE]
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