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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Items TooPowerful
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<blockquote data-quote="Zigmalor" data-source="post: 1738500" data-attributes="member: 23695"><p>I for one have problems with creating items taht are way to powerful . These items heve little weaknesses and high power.for example: </p><p>Crimson Spine</p><p> </p><p>Intelligence 15</p><p>Strength 5 +5 per infestation and duration of infestations</p><p>Wisdom 15</p><p>Dex 15 </p><p>cha = the cha of infested</p><p>con 10 +2 per infestation and duration of infestations</p><p></p><p>Discription</p><p></p><p>The symbotes life begins by jumping through creatures until it gains enough lifeforce to make it's protective shell, thus most symbotes begin in forest and caves.</p><p>They mostly only change bodys if host dies , but in early age of symbote they jump bodies for power.</p><p>Only alecren size or better can gain the benifit of special shielding, </p><p>Symbotes run off pure nessity if symbote food it will try to take over mind to eat, other examples include procrecation, sleep, protection, self preservation, hate, love, sadness.</p><p></p><p>Symbote without host can only live for hour per level of armor of last host. </p><p></p><p>While out of host the symbote takes the shape of the last host half the size porportionally </p><p></p><p>Symbote take host with battle scars for this is the way that they enter the body </p><p></p><p>The longer they are in the body of the host, they take and begin to like/want the ideals of the host. If next symbote's armor is level 10 or higher and the next host has completely different ideal new host takes -2 to alll ablity scores.</p><p></p><p>Level Acquiring</p><p>The symbiote can gain power as its host gains power, though it does not automatically do so. Any time the host gains experience points, he may choose to donate some or all of this to the symbiote. The symbiote requires 1/10th of the expereince necessary for a given level that a player character would need (i.e. In order to reach level 2, the symbiote needs 100 experience points.). </p><p></p><p></p><p>Host's abiltiy score benefits from the parasite:</p><p></p><p>The host of the symbote gains the Ablity modifiers of the prevous host when infested. host can gain no negative ablity scores, yet if the previous host has higher ablity scores the new host ablity scores . The new host ablity scores go up to that of the previous host.</p><p></p><p>Symbote Will </p><p> </p><p>The will of the symbote must be roled against the will of the host at begining of every day (and sometimes during the day to fight the will of symbote) to determine if the host is able to fight the will of the symbote if it becons. </p><p>Wis of symbote = symbote wisdom(15)+level of symbote(only time level comes into wisdom)</p><p></p><p>crimson skin cover , </p><p>Discription</p><p>the skin armor covers the body of the host with a thin layer of crimson liquid metal that hardens and becomes smooth extremely moble armor</p><p></p><p>Rule to release internal armor you can only wear no or light armor.!!!!!</p><p>Levels </p><p>1. + 2 to natural armor, +2 to attack and damage</p><p>2. + 3 to natural armor, +3 to attack and damage</p><p>3. + 4 to natural armor, +4 to attack and damage</p><p>4. + 5 to natural armor, +5 to attack and damage</p><p>5. + 6 to natural armor, +6 to attack and damage</p><p>6. + 8 to natural armor, +8 to attack and damage, Optional Weapon coating +2 to attack on one weapon, </p><p>7. + 9 to natural armor, +9 to attack and damage, Optional Weapon coating +4 to attack on one weapon, </p><p>8. + 10 to natural armor, +10 to attack and damage, Optional Weapon coating +6 to attack on one weapon, </p><p>9. + 11 to natural armor, +11 to attack and damage, Optional Weapon coating +8 to attack on one weapon, </p><p>10. + 12 to natural armor, +12 to attack and damage, Optional Weapon coating +10 to attack on one weapon, </p><p>11. + 13 to natural armor, +13 to attack and damage, Optional Weapon coating +12 to attack on one weapon, Invisble (as per Greater invis spell)at will </p><p>12. + 14 to natural armor, +14 to attack and damage, Optional Weapon coating +14 to attack on one weapon, </p><p>13. + 15 to natural armor, +16 to attack and damage, Optional Weapon coating +16 to attack on one weapon, </p><p>14. + 16 to natural armor, +17 to attack and damage, Optional Weapon coating +18 to attack on one weapon, </p><p>15. + 17 to natural armor, +18 to attack and damage, Optional Weapon coating +20 to attack on one weapon, </p><p>16. + 18 to natural armor, +19 to attack and damage, Optional Weapon coating +22 to attack on one weapon, elemental resist +4</p><p>17. + 19 to natural armor, +20 to attack and damage, Optional Weapon coating +24 to attack on one weapon, elemental resist +8</p><p>18. + 20 to natural armor, +21 to attack and damage, Optional Weapon coating +26 to attack on one weapon, elemental resist +12</p><p>19. + 21 to natural armor, +22 to attack and damage, Optional Weapon coating +28 to attack on one weapon, elemental resist +16</p><p>20. + 22 to natural armor, +23 to attack and damage, Optional Weapon coating +30 to attack on one weapon, elemental resist +20</p><p></p><p></p><p>Above 20th level Symbote levels with the pluses going up as normal would</p><p></p><p>can anyone give advise on how to make more rounded items that a dm will accully accept??<span style="color: DarkRed">undefined</span></p></blockquote><p></p>
[QUOTE="Zigmalor, post: 1738500, member: 23695"] I for one have problems with creating items taht are way to powerful . These items heve little weaknesses and high power.for example: Crimson Spine Intelligence 15 Strength 5 +5 per infestation and duration of infestations Wisdom 15 Dex 15 cha = the cha of infested con 10 +2 per infestation and duration of infestations Discription The symbotes life begins by jumping through creatures until it gains enough lifeforce to make it's protective shell, thus most symbotes begin in forest and caves. They mostly only change bodys if host dies , but in early age of symbote they jump bodies for power. Only alecren size or better can gain the benifit of special shielding, Symbotes run off pure nessity if symbote food it will try to take over mind to eat, other examples include procrecation, sleep, protection, self preservation, hate, love, sadness. Symbote without host can only live for hour per level of armor of last host. While out of host the symbote takes the shape of the last host half the size porportionally Symbote take host with battle scars for this is the way that they enter the body The longer they are in the body of the host, they take and begin to like/want the ideals of the host. If next symbote's armor is level 10 or higher and the next host has completely different ideal new host takes -2 to alll ablity scores. Level Acquiring The symbiote can gain power as its host gains power, though it does not automatically do so. Any time the host gains experience points, he may choose to donate some or all of this to the symbiote. The symbiote requires 1/10th of the expereince necessary for a given level that a player character would need (i.e. In order to reach level 2, the symbiote needs 100 experience points.). Host's abiltiy score benefits from the parasite: The host of the symbote gains the Ablity modifiers of the prevous host when infested. host can gain no negative ablity scores, yet if the previous host has higher ablity scores the new host ablity scores . The new host ablity scores go up to that of the previous host. Symbote Will The will of the symbote must be roled against the will of the host at begining of every day (and sometimes during the day to fight the will of symbote) to determine if the host is able to fight the will of the symbote if it becons. Wis of symbote = symbote wisdom(15)+level of symbote(only time level comes into wisdom) crimson skin cover , Discription the skin armor covers the body of the host with a thin layer of crimson liquid metal that hardens and becomes smooth extremely moble armor Rule to release internal armor you can only wear no or light armor.!!!!! Levels 1. + 2 to natural armor, +2 to attack and damage 2. + 3 to natural armor, +3 to attack and damage 3. + 4 to natural armor, +4 to attack and damage 4. + 5 to natural armor, +5 to attack and damage 5. + 6 to natural armor, +6 to attack and damage 6. + 8 to natural armor, +8 to attack and damage, Optional Weapon coating +2 to attack on one weapon, 7. + 9 to natural armor, +9 to attack and damage, Optional Weapon coating +4 to attack on one weapon, 8. + 10 to natural armor, +10 to attack and damage, Optional Weapon coating +6 to attack on one weapon, 9. + 11 to natural armor, +11 to attack and damage, Optional Weapon coating +8 to attack on one weapon, 10. + 12 to natural armor, +12 to attack and damage, Optional Weapon coating +10 to attack on one weapon, 11. + 13 to natural armor, +13 to attack and damage, Optional Weapon coating +12 to attack on one weapon, Invisble (as per Greater invis spell)at will 12. + 14 to natural armor, +14 to attack and damage, Optional Weapon coating +14 to attack on one weapon, 13. + 15 to natural armor, +16 to attack and damage, Optional Weapon coating +16 to attack on one weapon, 14. + 16 to natural armor, +17 to attack and damage, Optional Weapon coating +18 to attack on one weapon, 15. + 17 to natural armor, +18 to attack and damage, Optional Weapon coating +20 to attack on one weapon, 16. + 18 to natural armor, +19 to attack and damage, Optional Weapon coating +22 to attack on one weapon, elemental resist +4 17. + 19 to natural armor, +20 to attack and damage, Optional Weapon coating +24 to attack on one weapon, elemental resist +8 18. + 20 to natural armor, +21 to attack and damage, Optional Weapon coating +26 to attack on one weapon, elemental resist +12 19. + 21 to natural armor, +22 to attack and damage, Optional Weapon coating +28 to attack on one weapon, elemental resist +16 20. + 22 to natural armor, +23 to attack and damage, Optional Weapon coating +30 to attack on one weapon, elemental resist +20 Above 20th level Symbote levels with the pluses going up as normal would can anyone give advise on how to make more rounded items that a dm will accully accept??[COLOR=DarkRed]undefined[/COLOR] [/QUOTE]
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