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*Pathfinder & Starfinder
Items with always active properties held in off-hand with shield
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5027263" data-attributes="member: 82106"><p>The issue with allowing implements properties to work when held in the shield hand is pretty much like this:</p><p></p><p>I'm a fighter and I have a Defensive Dagger (AV 67) and I use a light shield. I can't hold it in my shield hand and gain the benefit. However my buddy the Sorcerer standing next to me CAN. Same exact item, same situation but simply because dagger is an implement for him he gains the use of the property. Note that there is not even any relationship between how he uses it and the benefit he gets. Its not like he's using it as an implement and it works differently, he's just holding the thing, same as I am. This is why I object to the FAQ entry in question and will ignore it. </p><p></p><p>Another reason is just sheer complexity. Realistically when playing the game most of your players are not rules lawyers. If something works a certain way for character X, then it should work the same for character Y unless there is an obvious difference in the way the characters function related to the thing. Wizards can use wands, fighters can't, that's simple and understandable to all players. Some item working differently, especially a passive type of effect, simply due to obscure rules lawyerly text in some FAQ entry is not player friendly at all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5027263, member: 82106"] The issue with allowing implements properties to work when held in the shield hand is pretty much like this: I'm a fighter and I have a Defensive Dagger (AV 67) and I use a light shield. I can't hold it in my shield hand and gain the benefit. However my buddy the Sorcerer standing next to me CAN. Same exact item, same situation but simply because dagger is an implement for him he gains the use of the property. Note that there is not even any relationship between how he uses it and the benefit he gets. Its not like he's using it as an implement and it works differently, he's just holding the thing, same as I am. This is why I object to the FAQ entry in question and will ignore it. Another reason is just sheer complexity. Realistically when playing the game most of your players are not rules lawyers. If something works a certain way for character X, then it should work the same for character Y unless there is an obvious difference in the way the characters function related to the thing. Wizards can use wands, fighters can't, that's simple and understandable to all players. Some item working differently, especially a passive type of effect, simply due to obscure rules lawyerly text in some FAQ entry is not player friendly at all. [/QUOTE]
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