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Items with always active properties held in off-hand with shield
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<blockquote data-quote="eamon" data-source="post: 5029068" data-attributes="member: 51942"><p>Actually, there are three "defensive" properties; I believed AbdulAlhazred was refering to the defensive weapon property, such as on the parrying dagger or the cutting wheel - this grants +1AC, after all, and is interesting to have. There's also the defensive weapon enchantment, but this isn't that interesting to have, and the defensive implement enchantment for staffs, which grants +1 to FRW and also +1AC if you're a staff-wizard (which is potentially interesting).</p><p></p><p>I agree that this is a potentially attractive option for a caster with light shield proficiency, and that the rules are messy. I don't agree that it's necessarily problematic balance-wise, nor that this ruling is merely the fault of the FAQ - it's ill-defined, but the FAQ ruling is quite consistent with the books.</p><p></p><p>To me, it's worth comparing to the iron armbands (if anything, this is less of an issue). It's a problem, and could use a fix, but it's not nearly important enough to be worth bothering about (I don't like long lists of house rules). Unlike the iron armbands, I seriously doubt this will come up in most games; most casters don't have a light shield proficiency; the bard (which does) uses wands, instruments or a very small list of songblades (which don't have these interesting properties). Looks like you'll need stat prereq's and at least one feat invested - in addition to an extra item cost to gain these benefits; realistically, for a feat you could also just enchant a parrying dagger and have almost the same thing anyhow - and then you can even use TWD and dual implement mastery and other juicy bits, and the feat doesn't require a stat prereq.</p><p></p><p>So, sure, it's not 100% percent consistent, but no, it doesn't matter. Seriously, there are so many tiny inconsistencies, I'm just not going to bother with something this irrelevant. </p><p></p><p>If this were problematic - has anybody actually seen this in-game and was it significantly better than a plain parrying dagger?</p><p></p><p>If the answer to either is no, you should ask yourself why you care. If a player wants to do this (and probably feel all smart for thinking of it), and it's not a balance problem, and probably not a consistency issue (I doubt he'll pick a weapon enchantment), then why interfere with their character building fun? What's the point?</p></blockquote><p></p>
[QUOTE="eamon, post: 5029068, member: 51942"] Actually, there are three "defensive" properties; I believed AbdulAlhazred was refering to the defensive weapon property, such as on the parrying dagger or the cutting wheel - this grants +1AC, after all, and is interesting to have. There's also the defensive weapon enchantment, but this isn't that interesting to have, and the defensive implement enchantment for staffs, which grants +1 to FRW and also +1AC if you're a staff-wizard (which is potentially interesting). I agree that this is a potentially attractive option for a caster with light shield proficiency, and that the rules are messy. I don't agree that it's necessarily problematic balance-wise, nor that this ruling is merely the fault of the FAQ - it's ill-defined, but the FAQ ruling is quite consistent with the books. To me, it's worth comparing to the iron armbands (if anything, this is less of an issue). It's a problem, and could use a fix, but it's not nearly important enough to be worth bothering about (I don't like long lists of house rules). Unlike the iron armbands, I seriously doubt this will come up in most games; most casters don't have a light shield proficiency; the bard (which does) uses wands, instruments or a very small list of songblades (which don't have these interesting properties). Looks like you'll need stat prereq's and at least one feat invested - in addition to an extra item cost to gain these benefits; realistically, for a feat you could also just enchant a parrying dagger and have almost the same thing anyhow - and then you can even use TWD and dual implement mastery and other juicy bits, and the feat doesn't require a stat prereq. So, sure, it's not 100% percent consistent, but no, it doesn't matter. Seriously, there are so many tiny inconsistencies, I'm just not going to bother with something this irrelevant. If this were problematic - has anybody actually seen this in-game and was it significantly better than a plain parrying dagger? If the answer to either is no, you should ask yourself why you care. If a player wants to do this (and probably feel all smart for thinking of it), and it's not a balance problem, and probably not a consistency issue (I doubt he'll pick a weapon enchantment), then why interfere with their character building fun? What's the point? [/QUOTE]
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