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<blockquote data-quote="AbdulAlhazred" data-source="post: 5029150" data-attributes="member: 82106"><p>There may be many small inconsistencies as you call them eamon, but the point is to have LESS of them and to have less of a demand for players to require system mastery of obscure elements of the rules in order to understand all of the options available to their characters. The more of this crap there is in the game, the more it slides down the slippery slope towards 3.x where the whole game was about knowing that X was a trap option and obscure PrC Y combined with 3 levels A followed by 2 levels of B and feat C made "I WIN". Feh! It just smells bad. </p><p></p><p>Don't reduce this discussion to a debate about the Defensive Weapon enchantment. Look at all the other ones that are available as well. No, I don't think any of them are game breaking, but every little tricky dicky foo fah that exists in the game like this just makes it a worse game and not a better game. If its "no big deal" then isn't the superior option to simply rule consistently? What is gained by ALLOWING this. </p><p></p><p>And if you want to discuss it in terms of something that might be unbalancing then I think you need to look at Subtle Weapon as your potential culprit because Subtle Weapon is a very powerful enchantment. It figures prominently in weaplement cheese.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5029150, member: 82106"] There may be many small inconsistencies as you call them eamon, but the point is to have LESS of them and to have less of a demand for players to require system mastery of obscure elements of the rules in order to understand all of the options available to their characters. The more of this crap there is in the game, the more it slides down the slippery slope towards 3.x where the whole game was about knowing that X was a trap option and obscure PrC Y combined with 3 levels A followed by 2 levels of B and feat C made "I WIN". Feh! It just smells bad. Don't reduce this discussion to a debate about the Defensive Weapon enchantment. Look at all the other ones that are available as well. No, I don't think any of them are game breaking, but every little tricky dicky foo fah that exists in the game like this just makes it a worse game and not a better game. If its "no big deal" then isn't the superior option to simply rule consistently? What is gained by ALLOWING this. And if you want to discuss it in terms of something that might be unbalancing then I think you need to look at Subtle Weapon as your potential culprit because Subtle Weapon is a very powerful enchantment. It figures prominently in weaplement cheese. [/QUOTE]
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