Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Iterations on my White Whale: Exploration turns to Adventuring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9522951" data-attributes="member: 7040941"><p>I generally assume anyone looking can infer that this is an extracted part of a larger whole, and that this is obviously Player facing, and so does not include GM stuff. But more than that, the point of the page is laid out: its for reference for this particular system in the game. Nothing else is pertinent to have here as they're not player facing to begin with, would have their own respective Basics page, or would be classified as Content, and would be something players extract out of the book onto their sheets to reference. </p><p></p><p>That said, I recently decided I'm killing the GM entirely, as the ideas I've had for Solo/Co-Op play have been rather incredible (my "AI" solution for combat is actually going to shape up to make Tactical Improv not only a deeper tactical experience, but just as deep narratively, much more so than it was to begin with), but everytime I playtest these days I end up finding a reason to cram in an NPC standin for myself to play, and as the games been at its most fun when I did that, its kind of a nobrainer. </p><p></p><p>So a lot of this is going to change, and I've already identified some compressions I can do to better communicate the simplicity of this particular part of the game. As it is, in fact, dead simple; just not minimalistic. Its a game that is unapologetically as wide as it is deep, but I've put a <em>lot</em> of effort into ensuring it plays not just smoothly but in a way thats very engaging, and this shows when one sits and plays the game. </p><p></p><p>Its just hard to see it when you've got an extracted part of a game thats designed to be hollistically integrated; a lot of context that I have to try and add that then people don't read anyway because its a lot of words. (I'm not bitter and disillusioned with the online RPG community you're bitter and disillusioned <img class="smilie smilie--emoji" alt="😋" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60b.png" title="Face savoring food :yum:" data-shortname=":yum:" loading="lazy" width="64" height="64" />)</p><p></p><p></p><p></p><p>That is just the mindset one should have while playing; in other words, its reinforcing the whole "stop trying to tell stories" idea, by emphasizing and reinforcing that one should focus on presence, not storytelling. </p><p></p><p>But its also a reference to generational play, which the game is going to support.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9522951, member: 7040941"] I generally assume anyone looking can infer that this is an extracted part of a larger whole, and that this is obviously Player facing, and so does not include GM stuff. But more than that, the point of the page is laid out: its for reference for this particular system in the game. Nothing else is pertinent to have here as they're not player facing to begin with, would have their own respective Basics page, or would be classified as Content, and would be something players extract out of the book onto their sheets to reference. That said, I recently decided I'm killing the GM entirely, as the ideas I've had for Solo/Co-Op play have been rather incredible (my "AI" solution for combat is actually going to shape up to make Tactical Improv not only a deeper tactical experience, but just as deep narratively, much more so than it was to begin with), but everytime I playtest these days I end up finding a reason to cram in an NPC standin for myself to play, and as the games been at its most fun when I did that, its kind of a nobrainer. So a lot of this is going to change, and I've already identified some compressions I can do to better communicate the simplicity of this particular part of the game. As it is, in fact, dead simple; just not minimalistic. Its a game that is unapologetically as wide as it is deep, but I've put a [I]lot[/I] of effort into ensuring it plays not just smoothly but in a way thats very engaging, and this shows when one sits and plays the game. Its just hard to see it when you've got an extracted part of a game thats designed to be hollistically integrated; a lot of context that I have to try and add that then people don't read anyway because its a lot of words. (I'm not bitter and disillusioned with the online RPG community you're bitter and disillusioned 😋) That is just the mindset one should have while playing; in other words, its reinforcing the whole "stop trying to tell stories" idea, by emphasizing and reinforcing that one should focus on presence, not storytelling. But its also a reference to generational play, which the game is going to support. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iterations on my White Whale: Exploration turns to Adventuring
Top