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General Tabletop Discussion
*Pathfinder & Starfinder
iterative Attacks and Sneak Attacks
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<blockquote data-quote="Pax" data-source="post: 454124" data-attributes="member: 6875"><p>I'd just like to point out, in my case at least, it's based on direct observation of the rule's effects in-play. Even the rogue's own player agreed, teh amount of damage he could pump out seemed abusive; left our poor fighter -completely- in the dust ...</p><p></p><p>... on a regular, reliable basis.</p><p></p><p>Now, IMO, in melee combat, when swinging weapons, the fighters should be "the best", aside form magic and tactics. It's what fighters *do*, after all. I'm fairly certain Clerics woudl be upset of Bards could out-heal them, or Paladins outdo them in turning undead. I'm sure the Wizard would be upset if the Sorceror had the same "change your spell repertoire with a day's notice" ability of the wizrd, and conversely, the Sorceror wouldbe unhappy if hte Wizard ended up casting more spells per day, with more on-the-fly flexibility, than the Sorceror could.</p><p></p><p>So when the Rogue can regularly (with flanking) deal out more damage per round than the fighter ... IMO there's something in need of fixing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But, as I said above ... <strong>by the book</strong>, every single attack the Rogue makes, that "qualifies for" sneak bonus dice, gets them. <strong>All</strong> of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Pax, post: 454124, member: 6875"] I'd just like to point out, in my case at least, it's based on direct observation of the rule's effects in-play. Even the rogue's own player agreed, teh amount of damage he could pump out seemed abusive; left our poor fighter -completely- in the dust ... ... on a regular, reliable basis. Now, IMO, in melee combat, when swinging weapons, the fighters should be "the best", aside form magic and tactics. It's what fighters *do*, after all. I'm fairly certain Clerics woudl be upset of Bards could out-heal them, or Paladins outdo them in turning undead. I'm sure the Wizard would be upset if the Sorceror had the same "change your spell repertoire with a day's notice" ability of the wizrd, and conversely, the Sorceror wouldbe unhappy if hte Wizard ended up casting more spells per day, with more on-the-fly flexibility, than the Sorceror could. So when the Rogue can regularly (with flanking) deal out more damage per round than the fighter ... IMO there's something in need of fixing. :) But, as I said above ... [b]by the book[/b], every single attack the Rogue makes, that "qualifies for" sneak bonus dice, gets them. [b]All[/b] of them. :rolleyes: [/QUOTE]
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