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Iterative Attacks for Monsters
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<blockquote data-quote="frankthedm" data-source="post: 3687751" data-attributes="member: 1164"><p>All this talk of manufactered and natural weapons got me in a monster advancing mood.[sblock=Xaltrax, advanced Bone devil fighter 4][imager]http://img522.imageshack.us/img522/9721/bonearmorbgqg5.jpg[/imager]<strong>Note: </strong> this version Uses the <em>"Text Version"</em> of the PHB Melee weapon mastery feat. If you use the <em>"example version"</em> of that feat, reduce the to hit and damage of the scythe by 2 and reduce the natural weapon's to hit by 1.</p><p></p><p><strong> Advanced Bone devil fighter 4 </strong> Large Outsider (Evil, Extraplanar, Lawful)</p><p><strong> Hit Dice: </strong> 12d8+4d10+76 (188hp) </p><p><strong> Initiative: </strong> +7</p><p><strong> Speed: </strong> 40 ft. (8 squares)</p><p><strong> Armor Class: </strong> 31 (–1 size, +6 (+1 spiked mithral breastplate) +5 Dex, +11 natural) touch 14, flat-footed 26</p><p><strong> Base Attack/Grapple: </strong> +16/+28</p><p><strong> Attack: </strong> +1 Keen Cold Iron Scythe +27 (2d6+17, 19-20 x4 crit) or sting +25 melee (3d4+6 plus poison)</p><p><strong> Full Attack: </strong> <em>+1 Keen Cold Iron Scythe</em> +27/+22/+17/+12 (2d6+17, 19-20 x4 crit) and Bite +25 melee (1d8+6) and sting +25 melee (3d4+6 plus poison)</p><p><strong> Space/Reach: </strong> 10 ft./10 ft.</p><p><strong> Special Attacks: </strong> Spell-like abilities, fear aura, poison, summon devil</p><p><strong> Special Qualities: </strong> Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft.</p><p><strong> Saves: </strong> Fort +19, Ref +16, Will +12</p><p><strong> Abilities: </strong> Str 26, Dex 24, Con 24, Int 14, Wis 16, Cha 12</p><p><strong> Skills: </strong> Bluff +14, Concentration +20, Diplomacy +5, Disguise +1 (+3 acting), Hide +20*, Intimidate +16, Knowledge (any one) +15, Listen +18, Move Silently +18*, Search +15, Sense Motive +16, Spot +22, Survival +3 (+5 following tracks), Tumble +13*, Use Magic Device +11</p><p><strong> Feats: </strong> Combat reflexes, Power attack, Weapon focus [Scythe], Multiattack, Combat expertise [Fb1], Improved Multiattack[12HD], improved trip[Fb2], Weapon specialization [Scythe]{Fb4], Melee weapon mastery[piercing][15HD]</p><p><strong> Challenge Rating: </strong> 14</p><p></p><p><strong> </strong> This bone devil stand about 10 feet tall and weigh about 600 pounds. Trained as part of an elite unit of bone devils, Xaltrax has begun to grow thanks to several lucrative payment of soul-matter won by his combat prowess.</p><p> </p><p><strong> Combat </strong> </p><p></p><p>Like other bone devils, he hates all other creatures and attack ruthlessly, though often in a guarded manner;</p><p></p><p><strong> Defense Mode AC: Takes -9 to hit </strong> 37 (–1 size, +6 armor (+1 spiked mithral breastplate) +5 Dex, +11 natural +5 Combat expertise, +3 Fighting defensively ) touch 14, flat-footed 26</p><p></p><p>He still freely use wall of ice to keep the enemy divided and trips foes whenever possible. In any round he does not expertice, he generally declares an 8 point power attack;</p><p></p><p><strong> Full Attack, PA for 8: </strong> +1 Keen Cold Iron Scythe +19/+14/+9/+4 (2d6+33, 19-20 x4 crit) and Bite +17 melee (1d8+14) and sting +17 melee (3d4+14 plus poison)</p><p></p><p>If he has a hard time hitting a foeat all, he may try to simply overwhelm his foe with numerous attacks {shot for natural 20's];</p><p></p><p><strong> FPAATT: </strong> +1 Keen Cold Iron Scythe +11/+6/+1/-4 (2d6+49, 19-20 x4 crit) and Bite +9 melee (1d8+22) and sting +9 melee (3d4+22 plus poison)</p><p></p><p>A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.</p><p></p><p><strong> Fear Aura (Su): </strong> Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.</p><p></p><p><strong> Poison (Ex): </strong> Injury, Fortitude DC 23, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</p><p></p><p><strong> Spell-Like Abilities: </strong> At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.</p><p></p><p><strong> Summon Devil (Sp): </strong> Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3687751, member: 1164"] All this talk of manufactered and natural weapons got me in a monster advancing mood.[sblock=Xaltrax, advanced Bone devil fighter 4][imager]http://img522.imageshack.us/img522/9721/bonearmorbgqg5.jpg[/imager][B]Note: [/B] this version Uses the [I]"Text Version"[/I] of the PHB Melee weapon mastery feat. If you use the [I]"example version"[/I] of that feat, reduce the to hit and damage of the scythe by 2 and reduce the natural weapon's to hit by 1. [b] Advanced Bone devil fighter 4 [/b] Large Outsider (Evil, Extraplanar, Lawful) [b] Hit Dice: [/b] 12d8+4d10+76 (188hp) [b] Initiative: [/b] +7 [b] Speed: [/b] 40 ft. (8 squares) [b] Armor Class: [/b] 31 (–1 size, +6 (+1 spiked mithral breastplate) +5 Dex, +11 natural) touch 14, flat-footed 26 [b] Base Attack/Grapple: [/b] +16/+28 [b] Attack: [/b] +1 Keen Cold Iron Scythe +27 (2d6+17, 19-20 x4 crit) or sting +25 melee (3d4+6 plus poison) [b] Full Attack: [/b] [I]+1 Keen Cold Iron Scythe[/I] +27/+22/+17/+12 (2d6+17, 19-20 x4 crit) and Bite +25 melee (1d8+6) and sting +25 melee (3d4+6 plus poison) [b] Space/Reach: [/b] 10 ft./10 ft. [b] Special Attacks: [/b] Spell-like abilities, fear aura, poison, summon devil [b] Special Qualities: [/b] Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft. [b] Saves: [/b] Fort +19, Ref +16, Will +12 [b] Abilities: [/b] Str 26, Dex 24, Con 24, Int 14, Wis 16, Cha 12 [b] Skills: [/b] Bluff +14, Concentration +20, Diplomacy +5, Disguise +1 (+3 acting), Hide +20*, Intimidate +16, Knowledge (any one) +15, Listen +18, Move Silently +18*, Search +15, Sense Motive +16, Spot +22, Survival +3 (+5 following tracks), Tumble +13*, Use Magic Device +11 [b] Feats: [/b] Combat reflexes, Power attack, Weapon focus [Scythe], Multiattack, Combat expertise [Fb1], Improved Multiattack[12HD], improved trip[Fb2], Weapon specialization [Scythe]{Fb4], Melee weapon mastery[piercing][15HD] [b] Challenge Rating: [/b] 14 [b] [/b] This bone devil stand about 10 feet tall and weigh about 600 pounds. Trained as part of an elite unit of bone devils, Xaltrax has begun to grow thanks to several lucrative payment of soul-matter won by his combat prowess. [b] Combat [/b] Like other bone devils, he hates all other creatures and attack ruthlessly, though often in a guarded manner; [b] Defense Mode AC: Takes -9 to hit [/b] 37 (–1 size, +6 armor (+1 spiked mithral breastplate) +5 Dex, +11 natural +5 Combat expertise, +3 Fighting defensively ) touch 14, flat-footed 26 He still freely use wall of ice to keep the enemy divided and trips foes whenever possible. In any round he does not expertice, he generally declares an 8 point power attack; [b] Full Attack, PA for 8: [/b] +1 Keen Cold Iron Scythe +19/+14/+9/+4 (2d6+33, 19-20 x4 crit) and Bite +17 melee (1d8+14) and sting +17 melee (3d4+14 plus poison) If he has a hard time hitting a foeat all, he may try to simply overwhelm his foe with numerous attacks {shot for natural 20's]; [b] FPAATT: [/b] +1 Keen Cold Iron Scythe +11/+6/+1/-4 (2d6+49, 19-20 x4 crit) and Bite +9 melee (1d8+22) and sting +9 melee (3d4+22 plus poison) A bone devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. [b] Fear Aura (Su): [/b] Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. [b] Poison (Ex): [/b] Injury, Fortitude DC 23, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. [b] Spell-Like Abilities: [/b] At will—greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based. [b] Summon Devil (Sp): [/b] Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.[/sblock] [/QUOTE]
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