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Iterative Attacks
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<blockquote data-quote="Wulf Ratbane" data-source="post: 4612000" data-attributes="member: 94"><p>I did my best to tune the questions to provide an answer that helps me as a designer. </p><p></p><p></p><p></p><p>The overhaul is not problematic at all. You look at the first attack entry in the Full Attack on the statblock, then subtract the modifier for the first and all iterative attacks. It's very easy to do on the fly.</p><p></p><p>Also, remember that we are talking about iterative attacks, and not multiple attacks. There is a difference. A claw/claw/bite routine is an example of multiple attacks.</p><p></p><p>In searching for a flat penalty, I also looked at -5/-5/-5 at 11th; and -7/-7/-7/-7 at 16th. They also "work" but they expanded the size of the upper edge cases. In other words, they redefine "Really hard creatures to hit" down from needing a natural 18 to hit, to needing a natural 13 to hit. (There's one creature at the 18+ mark: The svirfneblin. There are scores of creatures at 13+. Big difference.)</p><p></p><p></p><p></p><p>I remember that rule well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I will look at it out of curiosity, but I always hated having to remember whether I was on a 1-attack round or a 2-attack round. It was as annoying as 1-2-1 counting for movement. </p><p></p><p></p><p></p><p></p><p></p><p>This kind of anecdotal feedback is useful to me, but I am still waiting for the guy who says, "No way, man. If it weren't for that 3rd and 4th attack, I never could have taken out that black pudding with that broom handle."</p><p></p><p>(Most of the oozes fall into the category of "So easy you can't miss.")</p><p></p><p></p><p></p><p>Well, now, that's another issue entirely. Pathfinder has a good leg up on Combat Maneuvers but I would like to see them made more useful.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4612000, member: 94"] I did my best to tune the questions to provide an answer that helps me as a designer. The overhaul is not problematic at all. You look at the first attack entry in the Full Attack on the statblock, then subtract the modifier for the first and all iterative attacks. It's very easy to do on the fly. Also, remember that we are talking about iterative attacks, and not multiple attacks. There is a difference. A claw/claw/bite routine is an example of multiple attacks. In searching for a flat penalty, I also looked at -5/-5/-5 at 11th; and -7/-7/-7/-7 at 16th. They also "work" but they expanded the size of the upper edge cases. In other words, they redefine "Really hard creatures to hit" down from needing a natural 18 to hit, to needing a natural 13 to hit. (There's one creature at the 18+ mark: The svirfneblin. There are scores of creatures at 13+. Big difference.) I remember that rule well. ;) I will look at it out of curiosity, but I always hated having to remember whether I was on a 1-attack round or a 2-attack round. It was as annoying as 1-2-1 counting for movement. This kind of anecdotal feedback is useful to me, but I am still waiting for the guy who says, "No way, man. If it weren't for that 3rd and 4th attack, I never could have taken out that black pudding with that broom handle." (Most of the oozes fall into the category of "So easy you can't miss.") Well, now, that's another issue entirely. Pathfinder has a good leg up on Combat Maneuvers but I would like to see them made more useful. [/QUOTE]
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