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Iterative Attacks
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<blockquote data-quote="ruemere" data-source="post: 4630831" data-attributes="member: 5515"><p>Power Attack. Combat Expertise. And all other feats which rely on players choosing actions at the cost of attack penalty.</p><p></p><p></p><p>There is a great feat in Arcana Evolved which allows to take a free move action several times a day. In other words, one can put everything into move and full attack, however, by default, full attack action eats move action.</p><p></p><p>Having played a character with this feat, I'd say that this is the best of both worlds. Your fighter gets a great boost, but you're not going to abuse it. Usually it just means that the round you charge (or move) is not wasted.</p><p></p><p></p><p></p><p>I am in favor of "single roll - multiple hits", HOWEVER, while it looks good on paper, it introduces greater swinginess of results. With multiple hits decided by a single roll and 3-4 rounds of combat, it's easy to totally miss the fun with 3-4 unlucky attack rolls while with 3-4 times three rolls (for a total of nine or twelve rolls) the average number of hits is more probable.</p><p></p><p>In other words, when foregoing multiple rolls in favor of a single roll, one would have to also forego d20 in favor of a more GURPS like test, with multiple dice heavily favoring certain average (for example: 4d6 - 3).</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4630831, member: 5515"] Power Attack. Combat Expertise. And all other feats which rely on players choosing actions at the cost of attack penalty. There is a great feat in Arcana Evolved which allows to take a free move action several times a day. In other words, one can put everything into move and full attack, however, by default, full attack action eats move action. Having played a character with this feat, I'd say that this is the best of both worlds. Your fighter gets a great boost, but you're not going to abuse it. Usually it just means that the round you charge (or move) is not wasted. I am in favor of "single roll - multiple hits", HOWEVER, while it looks good on paper, it introduces greater swinginess of results. With multiple hits decided by a single roll and 3-4 rounds of combat, it's easy to totally miss the fun with 3-4 unlucky attack rolls while with 3-4 times three rolls (for a total of nine or twelve rolls) the average number of hits is more probable. In other words, when foregoing multiple rolls in favor of a single roll, one would have to also forego d20 in favor of a more GURPS like test, with multiple dice heavily favoring certain average (for example: 4d6 - 3). Regards, Ruemere [/QUOTE]
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