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Iterative Attacks
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<blockquote data-quote="ValhallaGH" data-source="post: 4631658" data-attributes="member: 41187"><p>This is why I don't tell players my critter's AC. The AC keeps changing as cover, total defense, special abilities, concealment and other factors pop up and fall away.</p><p></p><p>I've come to hate that look on their faces when I tell them that their 38 does <em>not</em> hit the monster's AC this time. It's worse if I made the mistake of <em>saying</em> that it had an AC of 37.</p><p></p><p>It's not about the "secret AC", it's about limiting the expectations that will be disappointed.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4631658, member: 41187"] This is why I don't tell players my critter's AC. The AC keeps changing as cover, total defense, special abilities, concealment and other factors pop up and fall away. I've come to hate that look on their faces when I tell them that their 38 does [i]not[/i] hit the monster's AC this time. It's worse if I made the mistake of [i]saying[/i] that it had an AC of 37. It's not about the "secret AC", it's about limiting the expectations that will be disappointed. [/QUOTE]
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