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Iterative Attacks
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<blockquote data-quote="Gantros" data-source="post: 4632313" data-attributes="member: 15836"><p>Yes, the multiplier is applied after any critical damage has been determined. However, you've made me realize that I neglected to account for the confirmation rolls when I came up with this fix.</p><p></p><p>To do this, you'd need to apply separate multipliers to the standard damage and the critical damage. The crit damage multiplier would be determined based on how much the confirmation roll beat the AC by (5 for 2x, 10 for 3x, 15 for 4x). Personally though, I think the complication this adds is not worth it, since confirmed crits on iterative attacks are rare enough that they have little effect on the expected damage.</p><p></p><p></p><p></p><p>The level of success method should still work fine with pre-rolling and secret ACs. Basically you can just look up your attack roll, add up any applicable modifiers, and tell the DM what AC you hit. The DM then compares that against the target's AC, determines how much you beat it by, and then informs you if any multipliers apply. If they do, then you just look up your pre-rolled damage and apply them. It should still be faster than adding up multiple attack modifiers and damage rolls, and the DM need not tell you the opponent's AC (though the multiplier might allow you to approximate it).</p><p></p><p></p><p></p><p>Not really. I use the RAW for full attacks, which state that the only movement allowed is a 5-foot step before or after the attack. You can also take the step in between attacks against multiple opponents.</p><p></p><p></p><p></p><p>No. Natural weapon attack routines have too many variables to make something like levels of success practical.</p></blockquote><p></p>
[QUOTE="Gantros, post: 4632313, member: 15836"] Yes, the multiplier is applied after any critical damage has been determined. However, you've made me realize that I neglected to account for the confirmation rolls when I came up with this fix. To do this, you'd need to apply separate multipliers to the standard damage and the critical damage. The crit damage multiplier would be determined based on how much the confirmation roll beat the AC by (5 for 2x, 10 for 3x, 15 for 4x). Personally though, I think the complication this adds is not worth it, since confirmed crits on iterative attacks are rare enough that they have little effect on the expected damage. The level of success method should still work fine with pre-rolling and secret ACs. Basically you can just look up your attack roll, add up any applicable modifiers, and tell the DM what AC you hit. The DM then compares that against the target's AC, determines how much you beat it by, and then informs you if any multipliers apply. If they do, then you just look up your pre-rolled damage and apply them. It should still be faster than adding up multiple attack modifiers and damage rolls, and the DM need not tell you the opponent's AC (though the multiplier might allow you to approximate it). Not really. I use the RAW for full attacks, which state that the only movement allowed is a 5-foot step before or after the attack. You can also take the step in between attacks against multiple opponents. No. Natural weapon attack routines have too many variables to make something like levels of success practical. [/QUOTE]
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