Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Iterative Attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Galloglaich" data-source="post: 4637552" data-attributes="member: 77019"><p>I selected "Other": I agree iterative attacks is a clumsy rule: use the Martial Pool instead.</p><p> </p><p>Give your players a Martial Pool dice at a certain rate, say one at first level plus one per every 3 BaB. (Or alternately do as we do and give them one per BaB with a cap at 4th level)</p><p> </p><p>Then once they have say two Martial Pool, that means two dice, with no extra bonus ove their BaB, but they can choose to either attack twice with one die each, or attack one time using both dice and keeping the highest roll. This is called a "roll many / keep one" system. It improves their average die roll by about +4, doubles their chance of getting a natural 20, and all but eliminates their chance of getting a fumble (all of this increases with more and more dice). You can also give them multipliers on critical hit damage, one per dice they rolled.</p><p> </p><p>If you are using armor as damage reduction you can have even more fun with this by letting them use their MP for active defense die rolls.</p><p> </p><p>This eliminates all that useless arithmetic, and also allows you basically replace things like full attack option, tracking the number of AoO, fighting defensively, etc. etc. just by weighing the dice in your hand instead of doing a bunch of math.</p><p> </p><p>It's much more intuitive, more cinematic / dramatic and also faster IMO.</p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4637552, member: 77019"] I selected "Other": I agree iterative attacks is a clumsy rule: use the Martial Pool instead. Give your players a Martial Pool dice at a certain rate, say one at first level plus one per every 3 BaB. (Or alternately do as we do and give them one per BaB with a cap at 4th level) Then once they have say two Martial Pool, that means two dice, with no extra bonus ove their BaB, but they can choose to either attack twice with one die each, or attack one time using both dice and keeping the highest roll. This is called a "roll many / keep one" system. It improves their average die roll by about +4, doubles their chance of getting a natural 20, and all but eliminates their chance of getting a fumble (all of this increases with more and more dice). You can also give them multipliers on critical hit damage, one per dice they rolled. If you are using armor as damage reduction you can have even more fun with this by letting them use their MP for active defense die rolls. This eliminates all that useless arithmetic, and also allows you basically replace things like full attack option, tracking the number of AoO, fighting defensively, etc. etc. just by weighing the dice in your hand instead of doing a bunch of math. It's much more intuitive, more cinematic / dramatic and also faster IMO. G. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iterative Attacks
Top